Difference between revisions of "Monstrous Menagerie"

From CrawlWiki
Jump to: navigation, search
(Update to 0.23)
(try to standardize summon info)
 
(13 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{version023}}
+
{{version030}}
 
{{spell info}}
 
{{spell info}}
  
'''Monstrous Menagerie''' is a level 7 [[Summonings|Summoning]] spell which summons an exotic creature or a pack of [[Harpy|Harpies]].
+
'''Monstrous Menagerie''' is a level 7 [[Summonings|Summoning]] spell which summons an exotic, ranged creature.
  
==Effect==
+
==Useful Info==
One beast or up to three harpies are summoned. Higher [[spell power]] gives a chance of a [[Sphinx]], boosts the strength of the creature(s) and increases the number of Harpies summoned.
+
One beast is summoned. Possible summons include:
 
 
Possible summons:
 
*{{monsterlink|Harpy}}
 
 
*{{monsterlink|Manticore}}
 
*{{monsterlink|Manticore}}
 
*{{monsterlink|Lindwurm}}
 
*{{monsterlink|Lindwurm}}
 
*{{monsterlink|Sphinx}}
 
*{{monsterlink|Sphinx}}
  
There is a spell power dependent chance for a [[Sphinx]], <code>(1 - 61 / <power>) / 2</code><ref>{{source ref|0.23.0|spl-summoning.cc|272}}</ref>. If Sphinx wasn't summoned there is an equal chance of Harpies, a Manticore, or a Lindwurm.
+
Higher [[spell power]] increases a chance to summon a [[sphinx]], and boosts the strength of the creature.
 +
*Chance of a sphinx is equal to <code>(1 - 61 / <power>) / 2</code>.<ref>{{source ref|0.30.0|spl-summoning.cc|233}}</ref> Otherwise, there's an equal chance of a manticore or lindwurm.
 +
*Summoned monsters gain from 0 to 6 additional [[HD]] based on spell power. The summon gains <code>(<power> - 50) / 25</code> HD, rounded in a weighted fashion.<ref>{{source ref|0.30.0|spl-summoning.cc|241}}</ref>
  
There are two chances for an additional Harpy. One is <code><power> in 80</code>, and the other is <code><power> - 75 in 100</code>.<ref>{{source ref|0.23.0|spl-summoning.cc|280}}</ref>
+
Duration of the summons is around 36 turns; it does not depend on the spell power.
  
Summoned monsters gain from 0 to 6 additional [[hit dice]] based on spell power. The formula is <code>(<power> - 50) / 25</code>, randomly rounded to an integer.<ref>{{source ref|0.23.0|spl-summoning.cc|289}}</ref>
+
There is a summon limit of 2; additional summons will cause the oldest to very quickly time out.
  
Duration of the summons is around 36 turns, it does not depend on the spell power.
+
==Strategy==
 +
The most standard of the level 7 Summonings spells. All monsters from this spell can attack from range, a distinct advantage compared to the lower level summons. Having a summon cap of 2 is also nice.
  
 
==Monster Version==
 
==Monster Version==
The monster version functions like the player version, except no hit dice bonus is given to the summoned creatures.
+
The monster version functions like the player version, except no HD bonus is given to the summoned creatures.
  
 
{{monsters with spell}}
 
{{monsters with spell}}
  
 
==History==
 
==History==
*Prior to [[0.22]], for [[Dithmenos]] worshippers Lindwurm was replaced by a Manticore.
+
*Prior to [[0.28]], Monstrous Menagerie had a summon cap of 4.
*Prior to [[0.18]], the spell level was 6.
+
*Prior to [[0.27]], Monstrous Menagerie could summon 1-3 harpies.
*Prior to [[0.17]], the spell was found in the [[Book of Beasts]] and [[Book of Summonings]], but not the [[Grand Grimoire]].
+
*Prior to [[0.22]], for followers of [[Dithmenos]], lindwurms were replaced by manticores.
*In [[0.16]] the spell got its summon cap reduced by one.
+
*Prior to [[0.18]], Monstrous Menagerie was a level 6 spell.
 +
*Prior to [[0.17]], this spell was found in the [[Book of Beasts]] and [[Book of Summonings]], but not the [[Grand Grimoire]].
 +
*Prior to [[0.16]], this spell had a summon cap of 5.
 
*Monstrous Menagerie was added in [[0.14]].
 
*Monstrous Menagerie was added in [[0.14]].
  
 
==References==
 
==References==
<references/>
+
<references />

Latest revision as of 14:57, 15 January 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Monstrous menagerie.png Monstrous Menagerie
Level 7
School1 Summoning
Source(s) Book of Beasts
Casting noise 5
Spell noise 0
Power Cap 200
Flags Mons abjure
Summons a powerful exotic creature to the caster's aid: a manticore, a lindwurm, or, at high power, even a sphinx. Casting the spell at higher power also increases the strength of the beasts themselves.

Monstrous Menagerie is a level 7 Summoning spell which summons an exotic, ranged creature.

Useful Info

One beast is summoned. Possible summons include:

Higher spell power increases a chance to summon a sphinx, and boosts the strength of the creature.

  • Chance of a sphinx is equal to (1 - 61 / <power>) / 2.[1] Otherwise, there's an equal chance of a manticore or lindwurm.
  • Summoned monsters gain from 0 to 6 additional HD based on spell power. The summon gains (<power> - 50) / 25 HD, rounded in a weighted fashion.[2]

Duration of the summons is around 36 turns; it does not depend on the spell power.

There is a summon limit of 2; additional summons will cause the oldest to very quickly time out.

Strategy

The most standard of the level 7 Summonings spells. All monsters from this spell can attack from range, a distinct advantage compared to the lower level summons. Having a summon cap of 2 is also nice.

Monster Version

The monster version functions like the player version, except no HD bonus is given to the summoned creatures.

The following enemies cast Monstrous Menagerie:

History

  • Prior to 0.28, Monstrous Menagerie had a summon cap of 4.
  • Prior to 0.27, Monstrous Menagerie could summon 1-3 harpies.
  • Prior to 0.22, for followers of Dithmenos, lindwurms were replaced by manticores.
  • Prior to 0.18, Monstrous Menagerie was a level 6 spell.
  • Prior to 0.17, this spell was found in the Book of Beasts and Book of Summonings, but not the Grand Grimoire.
  • Prior to 0.16, this spell had a summon cap of 5.
  • Monstrous Menagerie was added in 0.14.

References