Difference between revisions of "Condenser vane"

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{{flavour|A magical device that allows its wielder to create clouds that will engulf and surround all enemies in sight with various destructive clouds, their lethality increasing with Evocations skill.}}
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{{flavour|A magical device that condenses ambient energy into various destructive clouds. When evoked these clouds form around hostile monsters near the user. The quantity and lethality of these clouds increases with Evocations skill. At low power it will create noxious fumes, and as power increases this gives way to roaring flames, freezing vapours, and poisonous gas. At the highest tiers of power storm clouds, acidic fog and clouds of negative energy become available.}}
  
 
A '''condenser vane''' is evoked to engulf every monster in sight as well as the 8 squares surrounding it with semi-random [[cloud]]s.
 
A '''condenser vane''' is evoked to engulf every monster in sight as well as the 8 squares surrounding it with semi-random [[cloud]]s.
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This item is [[alternate items|mutually exclusive]] with the [[tin of tremorstones]]. Like with other miscellaneous evocables, only 1 condenser vane (or tin of tremorstones) will spawn in a given game.
  
 
==Useful Info==
 
==Useful Info==
Evoking the vane engulfs each monster you see along with the 8 squares around it with dangerous [[cloud]]s. The vane will never place a cloud on you or an [[friendly|ally]]. These include, in descending order of power:
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Evoking the vane will create dangerous [[cloud]]s around monsters, chosen randomly. Each tile can get a different type of cloud. These include, in ascending order of power:
*Noxious Fumes
 
*Poisonous Gas
 
*Flame / Freezing Vapour
 
*Negative Energy
 
*Thunder
 
*Acidic Fog
 
  
You are unable to choose which clouds will spawn, but higher [[Evocations]] will cause generally stronger clouds to appear. At 0 Evocations, noxious fumes are common, with occassional bursts of poison, fire, and ice. At moderate levels (~8 Evocations), fire/ice become common, with bursts of the other elements. Further training increases the chance of the "best" clouds.
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*[[Cloud#Noxious fumes|Noxious Fumes]]
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*[[Cloud#Poison|Poisonous Gas]]
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*[[Cloud#Flame|Flame]] / [[Cloud#Freezing vapour|Freezing Vapour]]
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*[[Cloud#Negative energy|Negative Energy]]
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*[[Cloud#Thunder|Thunder]]
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*[[Cloud#Acidic fog|Acidic Fog]]
  
This item is technically considered [[evil]] by the [[good god]]s, but they will only punish you if you invoke clouds of negative energy.
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Your [[Evocations]] skill determines not only the type of clouds, but also their number and duration.
  
==Strategy==
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For each square adjacent to at least one enemy, or containing an enemy, you have a <code>(25 + 3.5*[[Evocations]]) / 1.2</code>% chance<ref>{{source ref|0.30.0|evoke.cc|826}}</ref><ref>{{source ref|0.30.0|evoke.cc|760}}</ref> to create a cloud on that square (max. 99.6%; min. 1 cloud total). However, the condenser vane will never create a cloud on top of you or your [[allies]]. Each time you use the condenser vane, the clouds will be all the same.
Contrary to intuition, the vane works best either on very high levels of Evocations when it generates acidic or negative energy clouds pretty reliably... or on low levels of Evocations, which will reliably produce noxious fumes and poison clouds, especially if you have picked up the spell [[Ignite Poison]].
 
  
Since the condenser vane works very much like the spell [[Ignition]] does, it is best used when you are facing a (large) group of enemies with restricted room to maneuver: the density of monsters will create a carpet of clouds, ideally covering your entire line of sight. The entrance to [[Vaults]]:5 is an obvious one, as are [[Ziggurat]] floors.
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If you are worshipping a [[good god]] and you get clouds of negative energy, your god will suppress these clouds and you will not waste a charge of the vane.
  
Since intelligent enemies will not willingly walk into sufficiently damaging clouds, consider combining a condenser vane carpet with a [[potion of attraction]] to pull them in nevertheless. Adding a [[scroll of silence]] on top makes the end vault of Elf:3 quite a bit easier.
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The condenser vane expends itself after one use; it can be recharged by gaining experience.
  
All clouds, other than negative energy, are fine for the good gods. If you actually spawn clouds of negative energy, try to get them out of your [[line of sight]] as quickly as possible (close a door, get around a corner, or read a [[scroll of fog]]). Otherwise you'll lose piety for each turn enemies stand in the clouds.
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==Strategy==
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Since the condenser vane works very much like the spell [[Ignition]] does, it is best used when you are facing a (large) group of enemies with restricted room to maneuver: the density of monsters will create a carpet of clouds, at least at high Evocations. The entrance to [[Vaults]]:5 is an obvious one, as are [[Ziggurat]] floors.
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===Tips & Tricks===
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*At low HP, [[Monster intelligence|intelligent]] enemies won't willingly walk through clouds (unless they're already on top of one). A [[potion of attraction]] can pull them in. Combining this with [[Silence]] can make the end vault of [[Elven Halls|Elf]]:3 a whole lot safer.
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*In a [[killhole]], the only valid tile will be the one the monster's standing on, thus guaranteeing a cloud on top of them.
  
 
==History==
 
==History==
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*Prior to [[0.31]], the condenser vane was less likely to spawn clouds. Also, for every use, all the clouds would be of the same type.
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*Prior to [[0.30]], the condenser vane would always spawn a 3x3 area of clouds around each monster, regardless of Evocations skill. It could spawn negative energy clouds even if you were worshipping a good god. Also, it did not  [[alternate items|alternate]] with the [[tin of tremorstones]].
 
*The condenser vane replaced the [[wand of clouds]] in [[0.26]].
 
*The condenser vane replaced the [[wand of clouds]] in [[0.26]].
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==References==
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<references/>
  
 
{{Evocables}}
 
{{Evocables}}

Latest revision as of 04:51, 16 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Type Miscellaneous item
Name Condenser vane
Icon Condenser vane.png
A magical device that condenses ambient energy into various destructive clouds. When evoked these clouds form around hostile monsters near the user. The quantity and lethality of these clouds increases with Evocations skill. At low power it will create noxious fumes, and as power increases this gives way to roaring flames, freezing vapours, and poisonous gas. At the highest tiers of power storm clouds, acidic fog and clouds of negative energy become available.

A condenser vane is evoked to engulf every monster in sight as well as the 8 squares surrounding it with semi-random clouds.

This item is mutually exclusive with the tin of tremorstones. Like with other miscellaneous evocables, only 1 condenser vane (or tin of tremorstones) will spawn in a given game.

Useful Info

Evoking the vane will create dangerous clouds around monsters, chosen randomly. Each tile can get a different type of cloud. These include, in ascending order of power:

Your Evocations skill determines not only the type of clouds, but also their number and duration.

For each square adjacent to at least one enemy, or containing an enemy, you have a (25 + 3.5*Evocations) / 1.2% chance[1][2] to create a cloud on that square (max. 99.6%; min. 1 cloud total). However, the condenser vane will never create a cloud on top of you or your allies. Each time you use the condenser vane, the clouds will be all the same.

If you are worshipping a good god and you get clouds of negative energy, your god will suppress these clouds and you will not waste a charge of the vane.

The condenser vane expends itself after one use; it can be recharged by gaining experience.

Strategy

Since the condenser vane works very much like the spell Ignition does, it is best used when you are facing a (large) group of enemies with restricted room to maneuver: the density of monsters will create a carpet of clouds, at least at high Evocations. The entrance to Vaults:5 is an obvious one, as are Ziggurat floors.

Tips & Tricks

  • At low HP, intelligent enemies won't willingly walk through clouds (unless they're already on top of one). A potion of attraction can pull them in. Combining this with Silence can make the end vault of Elf:3 a whole lot safer.
  • In a killhole, the only valid tile will be the one the monster's standing on, thus guaranteeing a cloud on top of them.

History

  • Prior to 0.31, the condenser vane was less likely to spawn clouds. Also, for every use, all the clouds would be of the same type.
  • Prior to 0.30, the condenser vane would always spawn a 3x3 area of clouds around each monster, regardless of Evocations skill. It could spawn negative energy clouds even if you were worshipping a good god. Also, it did not alternate with the tin of tremorstones.
  • The condenser vane replaced the wand of clouds in 0.26.

References

  1. evoke.cc:826 (0.30.0)
  2. evoke.cc:760 (0.30.0)
Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirror
Phial of floods / Gell's gravitambourineCondenser vane / Tin of tremorstonesBox of beasts / Sack of spiders