Difference between revisions of "Ophan"
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− | + | {{monster info}} | |
− | + | {{list of | holy monsters}} | |
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==Useful Info== | ==Useful Info== | ||
− | '''Ophanim''' are moderately powerful holy monsters with | + | '''Ophanim''' are moderately powerful [[holy]] monsters with 6-tile [[Aura#Halo|halo aura]]s that attack solely using their two spells. As soon as they notice you, they cast [[Holy Flames]] to trap you in a ring of [[Cloud#Blessed_fire|holy fire]] (thankfully, the center tile is left unaffected). They then proceed to hammer you with Bolt of Fire. They are very rare, only appearing in holy-themed [[Pandemonium]] or [[Ziggurat]] floors and sometimes in [[The Abyss]]. |
− | + | {{monster spells}} | |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | Get out of the ring of holy fire as soon as you can, preferably with a Blink. | + | *Get out of the ring of holy fire as soon as you can, preferably with a [[Blink]]. Undead characters should be wary as areas can soon be saturated with rings of holy fire. |
+ | **Or just stay in the ring and use your ranged weapons and spells. The clouds will dissipate after some time. | ||
==Trivia== | ==Trivia== | ||
− | The Ophanim (Hebrew for "wheels") are a class of celestial beings in the Book of Enoch, where | + | The Ophanim (Hebrew for "wheels") are a class of celestial beings found in the Book of Enoch, where they guard the throne of God without sleeping, along with the Cherubim and Seraphim. The wheels seen in Ezekiel's vision of the chariot are believed to also be Ophanim. |
+ | |||
+ | ==History== | ||
+ | {{CBA|0.32|ophans will gain an aura that [[mark]]s the player while in [[line of sight]].}} | ||
+ | *Prior to [[0.16]], ophanim had 7-tile halos. |
Latest revision as of 06:39, 26 April 2024
ophan G | |
---|---|
HP | 64-130 |
HD | 15 |
XP | 1406 |
Speed | 10 |
AC | 10 |
EV | 10 |
Will | 140
|
Resistances | rDrown rMiasma rN+++ rHoly |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Uses nothing |
Holiness | Holy |
Size | Medium |
Type | angel, ophan |
Flags | See invisible Flying Unbreathing |
A creature from the heavenly realms. It consists of a wheel within a wheel, and both of these are covered in eyes; strange flames of holy fire flicker all over it.
“As I looked at the living creatures, I saw a wheel on the ground beside |
For a list of all holy monsters, see list of holy monsters.
Useful Info
Ophanim are moderately powerful holy monsters with 6-tile halo auras that attack solely using their two spells. As soon as they notice you, they cast Holy Flames to trap you in a ring of holy fire (thankfully, the center tile is left unaffected). They then proceed to hammer you with Bolt of Fire. They are very rare, only appearing in holy-themed Pandemonium or Ziggurat floors and sometimes in The Abyss.
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Fire (3d24) | Magical flag |
Slot2 | Holy Flames | Magical flag |
Tips & Tricks
- Get out of the ring of holy fire as soon as you can, preferably with a Blink. Undead characters should be wary as areas can soon be saturated with rings of holy fire.
- Or just stay in the ring and use your ranged weapons and spells. The clouds will dissipate after some time.
Trivia
The Ophanim (Hebrew for "wheels") are a class of celestial beings found in the Book of Enoch, where they guard the throne of God without sleeping, along with the Cherubim and Seraphim. The wheels seen in Ezekiel's vision of the chariot are believed to also be Ophanim.
History
- In 0.32, ophans will gain an aura that marks the player while in line of sight.
- Prior to 0.16, ophanim had 7-tile halos.