Difference between revisions of "Salamander hide armour"

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m (Desirability: "even stronger" doesn't make a lot of snese)
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{{flavour|Most salamanders' bodies are consigned to the fiery depths from which they sprang. Rarely, though, salamanders preserve the skins of those that have passed. The runes and decorations of the hide suggest that it once belonged to a respected warrior or priest - perhaps even a king. The fiery spirit remains in the skin, enhancing the fire magic of the wearer and surrounding them with a continous ring of flame. }}
 
{{flavour|Most salamanders' bodies are consigned to the fiery depths from which they sprang. Rarely, though, salamanders preserve the skins of those that have passed. The runes and decorations of the hide suggest that it once belonged to a respected warrior or priest - perhaps even a king. The fiery spirit remains in the skin, enhancing the fire magic of the wearer and surrounding them with a continous ring of flame. }}
 
[[File:Salamander_hide_armour.png]] '''''the +3 salamander hide armour'''''
 
[[File:Salamander_hide_armour.png]] '''''the +3 salamander hide armour'''''
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[[Fire resistance|rF++]]<br>
 
[[Fire resistance|rF++]]<br>
 
[[Cold|rC--]]<br>
 
[[Cold|rC--]]<br>
Surrounds the wearer with a ring of flame [[clouds]]
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Surrounds the wearer with a ring of flame [[clouds]]<br>
 +
Enhances [[Fire Magic]]<br>
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Immunity to flame clouds<br>
  
 
==Mechanics==
 
==Mechanics==
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==Desirability==
 
==Desirability==
The '''salamander hide armour'''<ref>{{source ref|0.30.1|art-data.txt|816}}</ref> is a decent-to-good unrand for those focused on [[Dodging]] or spellcasting, in large part because of the flames.
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The '''salamander hide armour'''<ref>{{source ref|0.31.0|art-data.txt|922}}</ref> is a decent-to-good unrand for those focused on [[Dodging]] or spellcasting, in large part because of the flames.
 
*Most early-game monsters will refuse to enter the flames, or are weak enough to get annihilated by them. This makes it easy to run away and [[kite]] melee enemies. Even as you progress, monsters like [[hydra]]s can waste turns trying to avoid the clouds, so you'll gain distance eventually.
 
*Most early-game monsters will refuse to enter the flames, or are weak enough to get annihilated by them. This makes it easy to run away and [[kite]] melee enemies. Even as you progress, monsters like [[hydra]]s can waste turns trying to avoid the clouds, so you'll gain distance eventually.
 
*Against tougher foes, the ring of flame deals significant damage in melee; the damage is the same as [[Freezing Cloud]], a level 5 spell.
 
*Against tougher foes, the ring of flame deals significant damage in melee; the damage is the same as [[Freezing Cloud]], a level 5 spell.
 
Fire Magic specialists obviously benefit the most, but even users of Ice Magic can make good use of this armour.
 
Fire Magic specialists obviously benefit the most, but even users of Ice Magic can make good use of this armour.
  
However, be wary of the armour's [[cold]] vulnerability. While flame clouds can absorb [[Throw Frost]], [[Bolt of Cold]] and other "beams of pure ice", it won't block partially physical beams like [[Throw Icicle]], [[Flash Freeze]], or [[iceblast]]. It also does nothing against cold-flavoured melee attacks (though most icy creatures will melt in the flames). Depending on how many sources of cold resistance you've found, you may wish to use a different set of armour without such a glaring drawback.
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However, be wary of the armour's [[cold]] vulnerability. While flame clouds can absorb [[Throw Frost]], [[Bolt of Cold]] and other "beams of pure ice", it won't block partially physical beams like [[Throw Icicle]], [[Flash Freeze]], or [[iceblast]]. It also does nothing against [[:Category:Cold flavour|cold-flavoured]] melee attacks (though most icy creatures will melt in the flames). Depending on how many sources of cold resistance you've found, you may wish to use a different set of armour without such a glaring drawback.
  
 
Note that the player's Ice Magic won't be affected by the flames; no player-castable Ice spell can be absorbed by flame clouds.
 
Note that the player's Ice Magic won't be affected by the flames; no player-castable Ice spell can be absorbed by flame clouds.

Latest revision as of 02:34, 25 June 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Most salamanders' bodies are consigned to the fiery depths from which they sprang. Rarely, though, salamanders preserve the skins of those that have passed. The runes and decorations of the hide suggest that it once belonged to a respected warrior or priest - perhaps even a king. The fiery spirit remains in the skin, enhancing the fire magic of the wearer and surrounding them with a continous ring of flame.

Salamander hide armour.png the +3 salamander hide armour

+3 leather armour

rF++
rC--
Surrounds the wearer with a ring of flame clouds
Enhances Fire Magic
Immunity to flame clouds

Mechanics

While worn, this armour grants the following additional effects:

  • Constantly spawns clouds of flame in the eight squares directly adjacent to the wearer. If the wearer moves, existing clouds that are no longer adjacent will linger for a few turns.
  • One spell enhancer for Fire Magic, similar to a ring or staff of fire.
  • Immunity to clouds of flame regardless of source. Walking into a square containing a cloud of flames while wearing the salamander hide armour will cause it to disappear.

Desirability

The salamander hide armour[1] is a decent-to-good unrand for those focused on Dodging or spellcasting, in large part because of the flames.

  • Most early-game monsters will refuse to enter the flames, or are weak enough to get annihilated by them. This makes it easy to run away and kite melee enemies. Even as you progress, monsters like hydras can waste turns trying to avoid the clouds, so you'll gain distance eventually.
  • Against tougher foes, the ring of flame deals significant damage in melee; the damage is the same as Freezing Cloud, a level 5 spell.

Fire Magic specialists obviously benefit the most, but even users of Ice Magic can make good use of this armour.

However, be wary of the armour's cold vulnerability. While flame clouds can absorb Throw Frost, Bolt of Cold and other "beams of pure ice", it won't block partially physical beams like Throw Icicle, Flash Freeze, or iceblast. It also does nothing against cold-flavoured melee attacks (though most icy creatures will melt in the flames). Depending on how many sources of cold resistance you've found, you may wish to use a different set of armour without such a glaring drawback.

Note that the player's Ice Magic won't be affected by the flames; no player-castable Ice spell can be absorbed by flame clouds.

History

  • Prior to 0.26, the salamander hide armour provided an evocable berserk instead of a Ring of Flames effect, and did not have cold vulnerability.

References