Difference between revisions of "Abomination"

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Abominations come in two sizes:
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{{version032}}
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'''Abominations''' are [[undead]] monsters made by mashing partially-animated corpses together; this process also leaves them with [[demon]]ic traits and gives them a permanent [[might]], [[haste]], or [[regeneration]] buff. Abominations come in two sizes:
  
* [[Large abomination]]s
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*{{monsterlink|Small abomination}}
* [[Small abomination]]s
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*{{monsterlink|Large abomination}}
  
Unlike with [[zombie]]s, [[skeleton]]s, and [[simulacra]], the distinction for abominations is somewhat meaningful, particularly when considering randomly generated (as opposed to player-made) abominations.
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They usually appear in [[vault]]s or can be found roaming naturally in the [[Abyss]]. Abominations are vulnerable to [[silver]].
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==History==
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*Prior to [[0.32]], abominations had randomized HD, AC, and EV instead of spawning with a permanent buff. Also, they did not regenerate.
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*Prior to [[0.31]], abominations had randomized [[speed]], 7-15 for small abominations and 6-12 for the large ones.
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*Prior to [[0.27]], abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create abominations.
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*Prior to [[0.16]], players could also cast Twisted Resurrection.
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*Prior to [[0.14]], abominations could regenerate naturally.
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*Prior to [[0.12]], the player could get a permanent friendly abomination by reading a [[scroll of unholy creation]].
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 09:32, 2 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Abominations are undead monsters made by mashing partially-animated corpses together; this process also leaves them with demonic traits and gives them a permanent might, haste, or regeneration buff. Abominations come in two sizes:

They usually appear in vaults or can be found roaming naturally in the Abyss. Abominations are vulnerable to silver.

History

  • Prior to 0.32, abominations had randomized HD, AC, and EV instead of spawning with a permanent buff. Also, they did not regenerate.
  • Prior to 0.31, abominations had randomized speed, 7-15 for small abominations and 6-12 for the large ones.
  • Prior to 0.27, abominations could heal by merging with crawling corpses and macabre masses. Also, monsters could cast Twisted Resurrection to create abominations.
  • Prior to 0.16, players could also cast Twisted Resurrection.
  • Prior to 0.14, abominations could regenerate naturally.
  • Prior to 0.12, the player could get a permanent friendly abomination by reading a scroll of unholy creation.