Difference between revisions of "Arcanist"
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Arcanists can deal high damage, but they aren't too [[ev]]asive, cannot [[see invisible]], and don't have much [[willpower]]. | *Arcanists can deal high damage, but they aren't too [[ev]]asive, cannot [[see invisible]], and don't have much [[willpower]]. | ||
− | *[[Willpower]] helps avoid being [[ | + | *[[Willpower]] helps avoid being [[vitrify|vitrified]], while cold resistance helps defend against [[Bolt of Cold]]. |
*A [[silence]]d or [[waterlog]]ged arcanist can only do weak melee attacks. | *A [[silence]]d or [[waterlog]]ged arcanist can only do weak melee attacks. | ||
==History== | ==History== | ||
+ | {{CBA|0.33|arcanists will have higher HD (11 instead of 10), 15 EV instead of 13 EV, and more health.}} | ||
+ | *Prior to [[0.32]], arcanists had [[Force Lance]] instead of [[Searing Ray]]. | ||
*In [[0.31]], arcanists were added to the game, split off from [[wizard (monster)|wizards]]. | *In [[0.31]], arcanists were added to the game, split off from [[wizard (monster)|wizards]]. | ||
[[Category:Human]] | [[Category:Human]] | ||
− |
Latest revision as of 21:37, 17 September 2024
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
arcanist p | |
---|---|
HP | 26-54 |
HD | 10 |
XP | 692 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 60 |
Attack1 | 6 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Speaks Warm-blooded |
A wizard fond of spectacle and destruction. They scorn the cowardice of other magicians, who hide from their foes rather than simply blasting them out of existence. |
Contents
Useful Info
Arcanists are spell casters who can blast you and make you fragile. Fortunately, they are flimsy. They can be found in late Dungeon and Vaults.
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Cold (3d18) | Wizard flag |
Slot2 | Vitrify | Wizard flag |
Slot3 | Haste | Wizard flag |
Slot4 | Searing Ray (2d19) | Wizard flag |
Tips & Tricks
- Arcanists can deal high damage, but they aren't too evasive, cannot see invisible, and don't have much willpower.
- Willpower helps avoid being vitrified, while cold resistance helps defend against Bolt of Cold.
- A silenced or waterlogged arcanist can only do weak melee attacks.
History
- In 0.33, arcanists will have higher HD (11 instead of 10), 15 EV instead of 13 EV, and more health.
- Prior to 0.32, arcanists had Force Lance instead of Searing Ray.
- In 0.31, arcanists were added to the game, split off from wizards.