Difference between revisions of "Entropy weaver"

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==Useful Info==
 
==Useful Info==
'''Entropy weavers''' are potentially devastating humanoid casters, capable of quickly inflicting massive amounts of [[corrosion]], rendering a character extremely weak and vulnerable. They can be found in [[the Spider's Nest]], [[the Vaults]], and [[the Depths]], usually accompanied by several [[list of arthropods#Arachnids|spiders]]. They are also commonly found in ant nest vaults.
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'''Entropy weavers''' are potentially devastating humanoid casters, capable of quickly inflicting [[corrosion]], rendering a character extremely weak and vulnerable. They can be found in [[the Spider's Nest]] and rarely in [[the Vaults]], usually accompanied by several [[list of arthropods#Arachnids|spiders]].
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*The best way to counter the immediate and possibly devastating effect of [[Entropic Weave]] is to fight entropic weavers separately from other monsters. Stairs are your friends here.
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*The best way to counter Entropic Weave is to fight weavers separately from other monsters. Stairs are your friends here.
*There is a small possibility of an early encounter with entropic weavers in the [[Lair]]. Depending on your character, it may be a wise decision to skip a floor like this and come back when you are ready to take them on.
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**Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, you can switch to attacks that don't involve your weapons.
*Wearing a [[ring of resist corrosion]] (or any other form of [[corrosion resistance]]) significantly reduces the chances of them corroding you, but does not provide complete protection (50% resist). Even if you have resistance, do your best to kill entropy weavers quickly.
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**If weapons are your only way to fight, and you get severely corroded, be prepared to make a hasty retreat. With four relatively powerful attacks, even a lone entropy weaver can quickly shred you - having other enemies around only makes it worse.
*Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, switch to attacks that don't involve your weapons.
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*Wearing a [[ring of resist corrosion]] (or any other form of [[corrosion resistance]]) reduces the amount of corrosion by 50%. Since it doesn't provide immunity, you should still try your best to kill them quickly.
**If weapons are the only thing you can use to fight effectively, be prepared to make a hasty retreat. With four relatively powerful attacks, it doesn't take an entropy weaver long to shred through corroded players, and it's even worse if they have other enemies backing them up.
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*Entropy weavers can rarely spawn in [[the Lair]] as part of a [[vault]]. It can be wise to skip a floor with an early entropy weaver, and come back later.
* Entropy weaver [[simulacra]] are incredibly deadly thanks to their 4 cold-boosted attacks, dealing up to 156 cold damage per turn. Like all simulcara, they are frail, so if created use any form of ranged means you can.
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*Entropy weaver [[simulacra]] are deadly, due to their 4 cold-boosted attacks - they can deal up to {52 physical + 84 cold} damage per turn. Like all simulacra, they are frail, so if created use any form of ranged means you can.
** They are often created by [[pharaoh ant]]s; when they die, they cast Bind Souls on all living monsters in sight. Killing the entropy weaver after will create a simulacrum.
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**Simulacra are often created by [[pharaoh ant]]s. When the ant dies, it casts [[Bind Souls]] - killing the weaver after creates a simulacrum. Killing the weaver before the ant prevents Bind Souls from being cast.
  
 
==History==
 
==History==
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*Prior to [[0.30]], entropy weavers had 13 [[HD]], but no Fighter flag. This made entropy weaver [[simulacra]] significantly more deadly (156 cold damage ''plus'' the same physical damage).
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*Prior to [[0.27]], you could find entropy weavers in ant-themed [[vault]]s. You could find 2 entropy weavers at a time, even in [[the Lair]].
 
*Prior to [[0.26]], entropy weavers could pick up and use weapons and armour.
 
*Prior to [[0.26]], entropy weavers could pick up and use weapons and armour.
*Before [[0.18]], entropy weavers used [[Chant Word of Entropy]] instead of [[Entropic Weave]], which required several turns to take effect.
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*Prior to [[0.18]], entropy weavers used [[Chant Word of Entropy]] instead of [[Entropic Weave]]. Chant Word of Entropy required several turns to take effect, but applied 4 stacks of corrosion.
 
*Entropy weavers were added in [[0.17]].
 
*Entropy weavers were added in [[0.17]].

Latest revision as of 20:09, 20 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
entropy weaver BEntropy weaver.png
HP 47-96
HD 13
XP 1391
Speed 12
AC 7
EV 13
Will 60
Attack1 17 (hit: plain)
Attack2 17 (hit: plain)
Attack3 17 (hit: plain)
Attack4 17 (hit: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Medium
Type entropy weaver, entropy weaver
Flags Fighter
Warm-blooded
No skeleton
See invisible
Speaks
Web immune
A gaunt humanoid with flaking, pale chitin. Its spindly limbs are capable of startlingly quick movement and end in razor-sharp talons.

Useful Info

Entropy weavers are potentially devastating humanoid casters, capable of quickly inflicting corrosion, rendering a character extremely weak and vulnerable. They can be found in the Spider's Nest and rarely in the Vaults, usually accompanied by several spiders.

Spells

Spell set I
Slot1 Entropic Weave Wizard flag

Tips & Tricks

  • The best way to counter Entropic Weave is to fight weavers separately from other monsters. Stairs are your friends here.
    • Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, you can switch to attacks that don't involve your weapons.
    • If weapons are your only way to fight, and you get severely corroded, be prepared to make a hasty retreat. With four relatively powerful attacks, even a lone entropy weaver can quickly shred you - having other enemies around only makes it worse.
  • Wearing a ring of resist corrosion (or any other form of corrosion resistance) reduces the amount of corrosion by 50%. Since it doesn't provide immunity, you should still try your best to kill them quickly.
  • Entropy weavers can rarely spawn in the Lair as part of a vault. It can be wise to skip a floor with an early entropy weaver, and come back later.
  • Entropy weaver simulacra are deadly, due to their 4 cold-boosted attacks - they can deal up to {52 physical + 84 cold} damage per turn. Like all simulacra, they are frail, so if created use any form of ranged means you can.
    • Simulacra are often created by pharaoh ants. When the ant dies, it casts Bind Souls - killing the weaver after creates a simulacrum. Killing the weaver before the ant prevents Bind Souls from being cast.

History

  • Prior to 0.30, entropy weavers had 13 HD, but no Fighter flag. This made entropy weaver simulacra significantly more deadly (156 cold damage plus the same physical damage).
  • Prior to 0.27, you could find entropy weavers in ant-themed vaults. You could find 2 entropy weavers at a time, even in the Lair.
  • Prior to 0.26, entropy weavers could pick up and use weapons and armour.
  • Prior to 0.18, entropy weavers used Chant Word of Entropy instead of Entropic Weave. Chant Word of Entropy required several turns to take effect, but applied 4 stacks of corrosion.
  • Entropy weavers were added in 0.17.