Difference between revisions of "Entropy weaver"

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*The best way to counter Entropic Weave is to fight weavers separately from other monsters. Stairs are your friends here.
 
*The best way to counter Entropic Weave is to fight weavers separately from other monsters. Stairs are your friends here.
 
**Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, you can switch to attacks that don't involve your weapons.
 
**Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, you can switch to attacks that don't involve your weapons.
**If weapons are the only thing you can use to fight effectively, be prepared to make a hasty retreat. With four relatively powerful attacks, even a lone entropy weaver can quickly shred you - having other enemies around only makes it worse.
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**If weapons are your only way to fight, and you get severely corroded, be prepared to make a hasty retreat. With four relatively powerful attacks, even a lone entropy weaver can quickly shred you - having other enemies around only makes it worse.
*Wearing a [[ring of resist corrosion]] (or any other form of [[corrosion resistance]]) reduces the chance of being corroded by 50%. Since it doesn't provide immunity, you should still try your best to kill them quickly.
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*Wearing a [[ring of resist corrosion]] (or any other form of [[corrosion resistance]]) reduces the amount of corrosion by 50%. Since it doesn't provide immunity, you should still try your best to kill them quickly.
 
*Entropy weavers can rarely spawn in [[the Lair]] as part of a [[vault]]. It can be wise to skip a floor with an early entropy weaver, and come back later.
 
*Entropy weavers can rarely spawn in [[the Lair]] as part of a [[vault]]. It can be wise to skip a floor with an early entropy weaver, and come back later.
*Entropy weaver [[simulacra]] are deadly, due to their 4 cold-boosted attacks - they can deal up to {52 physical + 84 cold) damage per turn. Like all simulcara, they are frail, so if created use any form of ranged means you can.
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*Entropy weaver [[simulacra]] are deadly, due to their 4 cold-boosted attacks - they can deal up to {52 physical + 84 cold} damage per turn. Like all simulacra, they are frail, so if created use any form of ranged means you can.
**Simulacra are often created by [[pharaoh ant]]s. When the ant dies, it casts [[Bind Soul]]s - killing the weaver after creates a simulacrum. Killing the weaver before the ant prevents Bind Souls from being cast.
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**Simulacra are often created by [[pharaoh ant]]s. When the ant dies, it casts [[Bind Souls]] - killing the weaver after creates a simulacrum. Killing the weaver before the ant prevents Bind Souls from being cast.
  
 
==History==
 
==History==
*Prior to [[0.30]], entropy weavers had 13 [[HD]], but no Fighter flag. This made entropy weaver [[simulacra]] significantly more deadly (156 cold damage!).
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*Prior to [[0.30]], entropy weavers had 13 [[HD]], but no Fighter flag. This made entropy weaver [[simulacra]] significantly more deadly (156 cold damage ''plus'' the same physical damage).
*Prior to [[0.27]], you could find entropy weavers in [[ant]]-themed vaults.
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*Prior to [[0.27]], you could find entropy weavers in ant-themed [[vault]]s. You could find 2 entropy weavers at a time, even in [[the Lair]].
 
*Prior to [[0.26]], entropy weavers could pick up and use weapons and armour.
 
*Prior to [[0.26]], entropy weavers could pick up and use weapons and armour.
*Before [[0.18]], entropy weavers used [[Chant Word of Entropy]] instead of [[Entropic Weave]], which required several turns to take effect.
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*Prior to [[0.18]], entropy weavers used [[Chant Word of Entropy]] instead of [[Entropic Weave]]. Chant Word of Entropy required several turns to take effect, but applied 4 stacks of corrosion.
 
*Entropy weavers were added in [[0.17]].
 
*Entropy weavers were added in [[0.17]].

Latest revision as of 20:09, 20 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
entropy weaver BEntropy weaver.png
HP 47-96
HD 13
XP 1391
Speed 12
AC 7
EV 13
Will 60
Attack1 17 (hit: plain)
Attack2 17 (hit: plain)
Attack3 17 (hit: plain)
Attack4 17 (hit: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Medium
Type entropy weaver, entropy weaver
Flags Fighter
Warm-blooded
No skeleton
See invisible
Speaks
Web immune
A gaunt humanoid with flaking, pale chitin. Its spindly limbs are capable of startlingly quick movement and end in razor-sharp talons.

Useful Info

Entropy weavers are potentially devastating humanoid casters, capable of quickly inflicting corrosion, rendering a character extremely weak and vulnerable. They can be found in the Spider's Nest and rarely in the Vaults, usually accompanied by several spiders.

Spells

Spell set I
Slot1 Entropic Weave Wizard flag

Tips & Tricks

  • The best way to counter Entropic Weave is to fight weavers separately from other monsters. Stairs are your friends here.
    • Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, you can switch to attacks that don't involve your weapons.
    • If weapons are your only way to fight, and you get severely corroded, be prepared to make a hasty retreat. With four relatively powerful attacks, even a lone entropy weaver can quickly shred you - having other enemies around only makes it worse.
  • Wearing a ring of resist corrosion (or any other form of corrosion resistance) reduces the amount of corrosion by 50%. Since it doesn't provide immunity, you should still try your best to kill them quickly.
  • Entropy weavers can rarely spawn in the Lair as part of a vault. It can be wise to skip a floor with an early entropy weaver, and come back later.
  • Entropy weaver simulacra are deadly, due to their 4 cold-boosted attacks - they can deal up to {52 physical + 84 cold} damage per turn. Like all simulacra, they are frail, so if created use any form of ranged means you can.
    • Simulacra are often created by pharaoh ants. When the ant dies, it casts Bind Souls - killing the weaver after creates a simulacrum. Killing the weaver before the ant prevents Bind Souls from being cast.

History

  • Prior to 0.30, entropy weavers had 13 HD, but no Fighter flag. This made entropy weaver simulacra significantly more deadly (156 cold damage plus the same physical damage).
  • Prior to 0.27, you could find entropy weavers in ant-themed vaults. You could find 2 entropy weavers at a time, even in the Lair.
  • Prior to 0.26, entropy weavers could pick up and use weapons and armour.
  • Prior to 0.18, entropy weavers used Chant Word of Entropy instead of Entropic Weave. Chant Word of Entropy required several turns to take effect, but applied 4 stacks of corrosion.
  • Entropy weavers were added in 0.17.