Difference between revisions of "Cloak of the Thief"

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{{flavour|A pitch-black cloak which allows its wearer to excel in the arts of thievery. As a precaution in case of detection, it also bears enchantments allowing the wearer to make a hasty retreat under cover of fog.
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{{flavour|A pitch-black cloak which allows its wearer to excel in the arts of thievery. Even the clumsy will find their footsteps softer and the shouts of their adversaries less attention-getting.
  
 
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-wint, @dril Twitter. July 26, 2016}}
 
-wint, @dril Twitter. July 26, 2016}}
  
[[File:Urand thief.png]] '''''the +2 cloak of the Thief'''''
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[[File:Cloak of the thief.png]] '''''the +0 cloak of the Thief'''''
  
+2 [[cloak]]
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+0 [[cloak]]
  
-2 [[slaying]]<br>
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[[Noise]] suppression: halves all noise generated within user's [[LOS]] (stacks with [[Dithmenos]]'s passive ability)<br>
See invisible<br>
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[[See invisible]]<br>
+50 Stealth<br>
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+50 Stealth
May release clouds of fog and smoke when the wearer takes damage
 
  
 
==Desirability==
 
==Desirability==
With +2 enchantment, see invisibility, and a stealth bonus, but -2 slaying, the cloak of the Thief<ref>{{source ref|0.31.0|art-data.txt|811}}</ref> is an okay cloak before you factor in the clouds. Slow weapons with high base damage (like [[heavy]] weapons) can largely ignore the slaying penalty, but [[quick blade]] users may prefer a plain cloak, and most weapons lie somewhere in between. The clouds can potentially allow you to ignore all threats that are not within a 2 tile radius of you, making it easier to escape from ranged enemies. However, this is not reliable, and they can just as easily prevent you from blinking away from a dangerous monster that is already in melee. Clouds also make ranged options less viable, so this cloak is better for melee builds that don't mind the -2 slaying penalty.
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The cloak of the Thief is a useful item if you prefer to avoid attention. Halving the intensity of all nearby noise means you won't be attracting many enemies from beyond your line of sight, cutting down on the number of threats you'll have to deal with. Stabbers in particular will appreciate the reduced noise made by any targets they engage in standard combat or that wake up before they can reach them, but other characters relying on particularly noisy spells or equipment, such as [[hand cannon]]s, [[Mephitic Cloud]], or [[Arcjolt]], will find themselves drawing fewer foes from offscreen. Even particularly loud effects like [[alarm trap]]s, [[Fulminant Prism]], or monsters with [[Warning Cry]] will attract significantly less attention than they otherwise would.
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Characters with little regard for subtlety will likely prefer a different cloak or [[scarf]] with a more broadly useful property and potentially a higher enchantment, though the cloak of the Thief is still usable as a source of [[see invisible]] if you haven't found one yet.
  
 
==History==
 
==History==
{{CBA|0.32|the cloak will give noise suppression instead of a passive ability to generate clouds on hit. The effect will be equivalent to the [[Noise Dampening]] mutation, but won't stack with it.}}
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*Prior to [[0.32]], the cloak of the Thief had a passive ability to generate [[cloud]]s of smoke when the user was hit instead of the noise-dampening effect. It also had a +2 enchantment, and a -2 [[slaying]] penalty.
 
*Prior to [[0.26]], the cloak of the Thief generated clouds by evoking it, rather than automatically when the wearer is injured.
 
*Prior to [[0.26]], the cloak of the Thief generated clouds by evoking it, rather than automatically when the wearer is injured.
 
*Prior to [[0.15]], this cloak only penalized damage (-3), not accuracy, and provided a slightly higher stealth bonus.
 
*Prior to [[0.15]], this cloak only penalized damage (-3), not accuracy, and provided a slightly higher stealth bonus.

Latest revision as of 21:26, 23 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A pitch-black cloak which allows its wearer to excel in the arts of thievery. Even the clumsy will find their footsteps softer and the shouts of their adversaries less attention-getting.

“so long suckers! i rev up my motorcylce and create a huge cloud of smoke. when the cloud dissipates im lying completely dead on the pavement”

-wint, @dril Twitter. July 26, 2016

Cloak of the thief.png the +0 cloak of the Thief

+0 cloak

Noise suppression: halves all noise generated within user's LOS (stacks with Dithmenos's passive ability)
See invisible
+50 Stealth

Desirability

The cloak of the Thief is a useful item if you prefer to avoid attention. Halving the intensity of all nearby noise means you won't be attracting many enemies from beyond your line of sight, cutting down on the number of threats you'll have to deal with. Stabbers in particular will appreciate the reduced noise made by any targets they engage in standard combat or that wake up before they can reach them, but other characters relying on particularly noisy spells or equipment, such as hand cannons, Mephitic Cloud, or Arcjolt, will find themselves drawing fewer foes from offscreen. Even particularly loud effects like alarm traps, Fulminant Prism, or monsters with Warning Cry will attract significantly less attention than they otherwise would.

Characters with little regard for subtlety will likely prefer a different cloak or scarf with a more broadly useful property and potentially a higher enchantment, though the cloak of the Thief is still usable as a source of see invisible if you haven't found one yet.

History

  • Prior to 0.32, the cloak of the Thief had a passive ability to generate clouds of smoke when the user was hit instead of the noise-dampening effect. It also had a +2 enchantment, and a -2 slaying penalty.
  • Prior to 0.26, the cloak of the Thief generated clouds by evoking it, rather than automatically when the wearer is injured.
  • Prior to 0.15, this cloak only penalized damage (-3), not accuracy, and provided a slightly higher stealth bonus.
  • Prior to 0.12, this cloak provided small bonuses to EV and dexterity, as well as evocable invisibility and levitation, but lacked the fog effect.
  • Prior to 0.10, the -3 damage slaying penalty was much more severe, as slaying bonuses and penalties were multiplied by your skills.

References