Difference between revisions of "Item usage"
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| − | A monster's '''item usage''' property describes which types of items it can use. There are four "levels", and each | + | A monster's '''item usage''' property describes which types of items it can use. There are four "levels", and each sequential level includes all the permissons of the previous ones. |
*"Uses nothing" (stored in the [[source code]] as <code>MONUSE_NOTHING</code>) means the monster cannot use items or doors. | *"Uses nothing" (stored in the [[source code]] as <code>MONUSE_NOTHING</code>) means the monster cannot use items or doors. | ||
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*"Starting equipment" (<code>MONUSE_STARTING_EQUIPMENT</code>) means the monster is sometimes generated with items that it can use. The items a monster starts with is dependent on its type; [[Gnoll_(monster)|gnoll]]s tend to start with [[polearm]]s, [[Sigmund]] always carries a magical [[scythe]], and [[centaur]]s always have [[bow]]s and may sometimes wear [[barding]]. | *"Starting equipment" (<code>MONUSE_STARTING_EQUIPMENT</code>) means the monster is sometimes generated with items that it can use. The items a monster starts with is dependent on its type; [[Gnoll_(monster)|gnoll]]s tend to start with [[polearm]]s, [[Sigmund]] always carries a magical [[scythe]], and [[centaur]]s always have [[bow]]s and may sometimes wear [[barding]]. | ||
*"Weapons & armour" (<code>MONUSE_WEAPONS_ARMOUR</code>) means that the monster can pick up and use items on the floor, including [[wand]]s. Note that monsters can pick up only items the player has not seen yet. | *"Weapons & armour" (<code>MONUSE_WEAPONS_ARMOUR</code>) means that the monster can pick up and use items on the floor, including [[wand]]s. Note that monsters can pick up only items the player has not seen yet. | ||
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| + | ==History== | ||
| + | *Prior to [[0.31]], monsters could use [[potion]]s and [[scroll]]s. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
Latest revision as of 07:26, 3 November 2025
Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A monster's item usage property describes which types of items it can use. There are four "levels", and each sequential level includes all the permissons of the previous ones.
- "Uses nothing" (stored in the source code as
MONUSE_NOTHING) means the monster cannot use items or doors. - "Open doors" (
MONUSE_OPEN_DOORS) means the monster can open doors, but cannot use inventory-type items. - "Starting equipment" (
MONUSE_STARTING_EQUIPMENT) means the monster is sometimes generated with items that it can use. The items a monster starts with is dependent on its type; gnolls tend to start with polearms, Sigmund always carries a magical scythe, and centaurs always have bows and may sometimes wear barding. - "Weapons & armour" (
MONUSE_WEAPONS_ARMOUR) means that the monster can pick up and use items on the floor, including wands. Note that monsters can pick up only items the player has not seen yet.