Difference between revisions of "Concussion"
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| − | {{flavour|It pushes those it hits backwards, briefly stunning them in the process. If it pushes them into a solid feature, they will instead take an additional one- | + | {{flavour|It pushes those it hits backwards, briefly stunning them in the process. If it pushes them into a solid feature, they will instead take an additional one-third of any damage that pierces their armour.}} |
The '''concussion''' [[brand]], exclusive to [[Maces & Flails]], does the following: | The '''concussion''' [[brand]], exclusive to [[Maces & Flails]], does the following: | ||
*Pushes monsters backwards and stuns them, with duration proportional to weapon delay to prevent stunlocks. | *Pushes monsters backwards and stuns them, with duration proportional to weapon delay to prevent stunlocks. | ||
*If a monster is the primary target <ref> e.g. any normal attack, but not [[Wu Jian]]'s whirlwind or [[Oni]]'s potion cleave.</ref>, the player will follow. | *If a monster is the primary target <ref> e.g. any normal attack, but not [[Wu Jian]]'s whirlwind or [[Oni]]'s potion cleave.</ref>, the player will follow. | ||
| − | *If the monster is knocked into a solid feature <ref> Solid features are any non-traversable terrain parts, including statues, walls, and trees, but not monsters.</ref>, they take an extra 33% | + | *If the monster is knocked into a solid feature <ref> Solid features are any non-traversable terrain parts, including statues, walls, and trees, but not monsters.</ref>, they take an extra 0-75% (avg. 33.3%) instead of being stunned. |
*Has no effect if there is another creature behind your target. | *Has no effect if there is another creature behind your target. | ||
Revision as of 19:20, 10 February 2026
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| It pushes those it hits backwards, briefly stunning them in the process. If it pushes them into a solid feature, they will instead take an additional one-third of any damage that pierces their armour. |
The concussion brand, exclusive to Maces & Flails, does the following:
- Pushes monsters backwards and stuns them, with duration proportional to weapon delay to prevent stunlocks.
- If a monster is the primary target [1], the player will follow.
- If the monster is knocked into a solid feature [2], they take an extra 0-75% (avg. 33.3%) instead of being stunned.
- Has no effect if there is another creature behind your target.
Sources
Concussoin can only generate and exist on Maces & Flails. It is available through both random generation and through a scroll of brand weapon.
History
- Concussion was introduced, along with the other weapon type specific brands, in 0.34.
References
| Brands | ||
|---|---|---|
| Melee weapons | General | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom |
| Weapon type | Devious • Valour • Concussion • Sundering • Entangling • Rebuke | |
| Artefact | Curare • Deathbane • Dragon slaying • Reaping • Silver | |
| Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed | |
| Throwing weapons | Atropa • Curare • Datura • Disjunction • Poisoned • Silver | |