Difference between revisions of "Concussion"
(replacing concuss to fit default style better (e.g. freezing brand is freezing). Added detail, changed to cba, and removed strategy for now since it's so new.) |
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| − | {{ | + | {{version034}} |
| − | {{flavour|It pushes those it hits backwards, briefly stunning them in the process. If it pushes them into a solid feature, they will instead take an additional one- | + | {{flavour|It pushes those it hits backwards, briefly stunning them in the process. If it pushes them into a solid feature, they will instead take an additional one-third of any damage that pierces their armour.}} |
| − | The ''' | + | The '''concussion''' [[brand]], exclusive to [[Maces & Flails]], does the following: |
| − | *Pushes | + | *Pushes monsters backwards and stuns them, with duration proportional to weapon delay to prevent stunlocks. |
| − | + | **If a monster is the primary target, the player will follow.<ref> e.g. any normal attack, but not [[Wu Jian]]'s whirlwind or [[Oni]]'s potion cleave.</ref> | |
| − | *If a monster is the primary target <ref> e.g. any normal attack, but not [[Wu Jian]]'s whirlwind or [[Oni]]'s potion cleave.</ref> | + | **If the monster is knocked into a solid feature, they take an extra 0-75% damage (avg. 37.5%) instead of being stunned.<ref>Solid features are any non-traversable terrain parts, including statues, walls, and trees, but not monsters.</ref> |
| − | + | *Has no effect if there is another creature behind your target. | |
| − | *If the monster is knocked into a solid feature <ref> Solid features are any non-traversable terrain parts, including statues, walls, and trees, but not monsters.</ref> | ||
==Sources== | ==Sources== | ||
| − | + | Concussion can only generate and exist on [[Maces & Flails]]. It is available through both random generation and through a [[scroll of brand weapon]]. | |
==History== | ==History== | ||
| − | + | *Concussion was introduced, along with the other weapon type specific brands, in [[0.34]]. | |
==References== | ==References== | ||
Latest revision as of 19:22, 10 February 2026
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| It pushes those it hits backwards, briefly stunning them in the process. If it pushes them into a solid feature, they will instead take an additional one-third of any damage that pierces their armour. |
The concussion brand, exclusive to Maces & Flails, does the following:
- Pushes monsters backwards and stuns them, with duration proportional to weapon delay to prevent stunlocks.
- Has no effect if there is another creature behind your target.
Sources
Concussion can only generate and exist on Maces & Flails. It is available through both random generation and through a scroll of brand weapon.
History
- Concussion was introduced, along with the other weapon type specific brands, in 0.34.
References
| Brands | ||
|---|---|---|
| Melee weapons | General | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom |
| Weapon type | Devious • Valour • Concussion • Sundering • Entangling • Rebuke | |
| Artefact | Curare • Deathbane • Dragon slaying • Reaping • Silver | |
| Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed | |
| Throwing weapons | Atropa • Curare • Datura • Disjunction • Poisoned • Silver | |