Difference between revisions of "Clarity"

From CrawlWiki
Jump to: navigation, search
(v. bump)
m (Added FDS)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{version033}}
+
{{version034}}
 
{{flavour|It protects you against confusion.}}
 
{{flavour|It protects you against confusion.}}
  
Line 12: Line 12:
 
*[[Ashenzari]] grants clarity at *** [[piety]]
 
*[[Ashenzari]] grants clarity at *** [[piety]]
 
*The [[Clarity (mutation)|Clarity]] [[mutation]]
 
*The [[Clarity (mutation)|Clarity]] [[mutation]]
 +
*From some [[Coglin]] gizmos
 
*From certain [[unrand]] artefacts:
 
*From certain [[unrand]] artefacts:
 
**{{unrandlink|Amulet of the Four Winds}}
 
**{{unrandlink|Amulet of the Four Winds}}
 
**{{unrandlink|Orange crystal plate armour}}
 
**{{unrandlink|Orange crystal plate armour}}
 
**{{unrandlink|Victory}}
 
**{{unrandlink|Victory}}
 +
**Some versions of [[Faerie dragon scales]]
 +
  
 
==Strategy==
 
==Strategy==

Latest revision as of 00:25, 16 August 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
It protects you against confusion.

Clarity is an intrinsic which protects you from most sources of confusion, mesmerisation, fear, sleep, vex, and from going berserk unwillingly (though you may still intentionally go berserk as normal).

Clarity does not protect you from the following:

You can acquire clarity from the following sources:


Strategy

Immunity to multiple statuses, namely confusion and sleep, is nice. But most things that clarity protects against can also be blocked with sufficient willpower (the Confuse / Sleep / Vex spells, mesmerise, fear) or rPois (Mephitic Cloud). Having clarity can help if you don't have these, but since sources of clarity are so rare, it's usually more of a bonus than anything. Mummies find it particularly valuable, since they can't drink a potion of curing to end confusion.

Clarity is the only way to prevent confusion from tarantellas, and one of the few ways to prevent sleep from dream sheep.

History

  • Prior to 0.33, the Vex status did not exist so clarity did not protect from it.
  • In 0.28, clarity once again blocks all sources of unintentional berserk. Also, the autumn katana lost clarity.
  • In 0.27.1, clarity does not protect against going berserk when using items with the berserkitis intrinsic (such as the zealot's sword or the necklace of Bloodlust).
  • Prior to 0.19, clarity did not protect against fear and sleep.
  • Prior to 0.18, clarity made potions of ambrosia useless. The amulet of clarity was also removed.