Difference between revisions of "Talk:Throwing"
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"The Throwing skill can also substitute for other weapon skills for the purpose of identifying throwable weapons in your inventory." Is that a new feature? Or always been like that, even if I or anybody else never noticed it? -- [[User:Bwijn|Bwijn]] 22:04, 9 March 2013 (CET) | "The Throwing skill can also substitute for other weapon skills for the purpose of identifying throwable weapons in your inventory." Is that a new feature? Or always been like that, even if I or anybody else never noticed it? -- [[User:Bwijn|Bwijn]] 22:04, 9 March 2013 (CET) | ||
− | :It's certainly not new. I'm not entirely positive it still exists, though. It was rarely if ever that useful, since it would only ever identify hand axes, daggers, and spears, all of which would generally be somewhat useless by the time you had enough throwing skill to ID them. -[[User:Ion frigate|Ion frigate]] 20:49, 11 March 2013 (CET) | + | :It's certainly not new. I'm not entirely positive it still exists, though. It was rarely if ever that useful, since it would only ever identify hand axes, daggers, clubs, and spears, all of which would generally be somewhat useless by the time you had enough throwing skill to ID them. -[[User:Ion frigate|Ion frigate]] 20:49, 11 March 2013 (CET) |
+ | ::Thank you, IOn! That's a very competent and comprehensive answer. So no history chapter needed? -- [[User:Bwijn|Bwijn]] 16:09, 12 March 2013 (CET) | ||
+ | :::I made the edit after confirming it in [[0.12]]. It's still there. --[[User:MoogleDan|MoogleDan]] 17:07, 12 March 2013 (CET) | ||
+ | ::::ID-ing stuff via Throwing can be helpful in the beginning of the game, when you're still looking for something with a decent brand. I've generally found that crappier weapons require less skill to identify, so even just a couple of levels can be handy for getting advance warning about picking up a -3/-2 cursed dagger. [[User:Spudwalt|--spudwalt]] 20:38, 12 March 2013 (CET) |
Latest revision as of 20:38, 12 March 2013
History?
"The Throwing skill can also substitute for other weapon skills for the purpose of identifying throwable weapons in your inventory." Is that a new feature? Or always been like that, even if I or anybody else never noticed it? -- Bwijn 22:04, 9 March 2013 (CET)
- It's certainly not new. I'm not entirely positive it still exists, though. It was rarely if ever that useful, since it would only ever identify hand axes, daggers, clubs, and spears, all of which would generally be somewhat useless by the time you had enough throwing skill to ID them. -Ion frigate 20:49, 11 March 2013 (CET)
- Thank you, IOn! That's a very competent and comprehensive answer. So no history chapter needed? -- Bwijn 16:09, 12 March 2013 (CET)
- I made the edit after confirming it in 0.12. It's still there. --MoogleDan 17:07, 12 March 2013 (CET)
- ID-ing stuff via Throwing can be helpful in the beginning of the game, when you're still looking for something with a decent brand. I've generally found that crappier weapons require less skill to identify, so even just a couple of levels can be handy for getting advance warning about picking up a -3/-2 cursed dagger. --spudwalt 20:38, 12 March 2013 (CET)
- I made the edit after confirming it in 0.12. It's still there. --MoogleDan 17:07, 12 March 2013 (CET)
- Thank you, IOn! That's a very competent and comprehensive answer. So no history chapter needed? -- Bwijn 16:09, 12 March 2013 (CET)