Difference between revisions of "Held"

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'''Held''' is a pair of separate status effects with the same name. You can be {{yellow|Held}} after being injured by a [[mimic]]; this effect simply holds you in place, preventing you from moving unless you manage to break the mimic's hold. It is similar to [[constriction]], but without the damage over time.
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'''Held''' is a status effect caused when you are ensnared in a [[throwing net]] or [[Trap#Physical traps|web]], displayed as {{red|Held}}. Being held prevents you from moving, making most physical attacks, and using a [[shield]] until you manage to break loose. Trying to move or attack will instead cause you to struggle against, and possibly escape, the trap.
  
Getting {{red|Held}} occurs after you are struck with a [[throwing net]], [[net trap]], or [[web]]; this prevents you from moving or making most attacks until you manage to break loose. [[Blowgun]]s still function normally in this case.
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== Monster Version ==
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Monsters typically inflict a similar effect called [[constriction]], which deals damage and a few more effects.
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[[Jumping spider]]s and monsters with the [[Ensnare]] spell can create webs, which hold their target in place.
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== Tips and Tricks ==
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*Actions that don't involve moving like reading, quaffing, casting spells, or invoking items are work normally.
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*[[Blink]]ing, [[teleport]]ing, or [[Strong Legs|hopping]] can reliably free you from being held. [[Transformation|Transforming]] into something that cannot be held also frees you from being held.
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== History ==
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*Prior to [[0.10]], monsters could hold you instead of [[Constriction|constricting]] you.
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 06:27, 13 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Held is a status effect caused when you are ensnared in a throwing net or web, displayed as Held. Being held prevents you from moving, making most physical attacks, and using a shield until you manage to break loose. Trying to move or attack will instead cause you to struggle against, and possibly escape, the trap.

Monster Version

Monsters typically inflict a similar effect called constriction, which deals damage and a few more effects.

Jumping spiders and monsters with the Ensnare spell can create webs, which hold their target in place.

Tips and Tricks

  • Actions that don't involve moving like reading, quaffing, casting spells, or invoking items are work normally.
  • Blinking, teleporting, or hopping can reliably free you from being held. Transforming into something that cannot be held also frees you from being held.

History