Difference between revisions of "Mulch"
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| − | '''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. | + | '''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. |
| − | * | + | *[[Stone]]s: 100% |
| − | *[[ | + | *Poisoned [[dart]]s: 8.33% |
| − | *[[ | + | *[[Dart]]s (any other [[brand]]): 16.67% |
| − | + | *[[Javelin]]s, [[Boomerang]]s: 5% | |
| − | *[[Large rock]]s: | + | *[[Large rock]]s: 4% |
| − | *[[Throwing net]]s: | + | *[[Throwing net]]s: Special. Nets corrode when creatures struggle out of them. The more a creature struggles, the less likely it is to recover the net, until it is destroyed. |
| − | + | ||
| − | + | When boomerangs, javelins, or large rocks mulch, they deal an extra +33% damage. | |
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==History== | ==History== | ||
| − | + | *Prior to [[0.30]], there was no bonus damage on mulch. | |
| − | + | *Prior to [[0.29]], [[ranged weapon]]s had their own ammo: [[sling bullet]]s, [[arrow]]s, and [[bolt]]s mulched 12.5% of the time. [[Stone]]s also mulched only 12.5% of the time. | |
| − | Prior to [[0.5]], enchantment bonus did not increase a unit of ammo's odds of survival. | + | *Prior to [[0.24]], [[Exploding]] ammo existed, which always mulched. |
| + | *Prior to [[0.16]], steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version. | ||
| + | *Prior to [[0.11]], enchantment bonuses were available on ammo, decreasing mulch rates. | ||
| + | *Prior to [[0.5]], enchantment bonus did not increase a unit of ammo's odds of survival. | ||
[[Category:Game_mechanics]] | [[Category:Game_mechanics]] | ||
Latest revision as of 18:10, 11 February 2026
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
- Stones: 100%
- Poisoned darts: 8.33%
- Darts (any other brand): 16.67%
- Javelins, Boomerangs: 5%
- Large rocks: 4%
- Throwing nets: Special. Nets corrode when creatures struggle out of them. The more a creature struggles, the less likely it is to recover the net, until it is destroyed.
When boomerangs, javelins, or large rocks mulch, they deal an extra +33% damage.
History
- Prior to 0.30, there was no bonus damage on mulch.
- Prior to 0.29, ranged weapons had their own ammo: sling bullets, arrows, and bolts mulched 12.5% of the time. Stones also mulched only 12.5% of the time.
- Prior to 0.24, Exploding ammo existed, which always mulched.
- Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
- Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
- Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.