Difference between revisions of "Iskenderun's Mystic Blast"
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− | {{ | + | {{spell info}} |
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{{AttackSpell | {{AttackSpell | ||
|name=Iskenderun's Mystic Blast | |name=Iskenderun's Mystic Blast | ||
− | |formula = 2d( | + | |formula = 2d(3+Power/6) |
− | |maxdmg = | + | |maxdmg = 2d19 |
|maxsp = 100 | |maxsp = 100 | ||
− | |range = | + | |range = 2 |
− | |target = | + | |tohit = Never Miss |
− | |special = | + | |target = Area |
+ | |special = Knockback | ||
+ | |hit_type = normal | ||
+ | |hit_adder = 10 | ||
+ | |hit_num = 1 | ||
+ | |hit_denom = 7 | ||
+ | |dam_calculator = calcdice | ||
+ | |dam_numdice = 2 | ||
+ | |dam_adder = 6 | ||
+ | |dam_num = 1 | ||
+ | |dam_denom = 3}} | ||
+ | '''Iskenderun's Mystic Blast''' (or '''IMB''') is a level 4 [[Conjurations]]/[[Translocations]] spell that hits enemies within 2 tiles, with a chance to knock them back. | ||
+ | |||
+ | [[Conjurer]]s begin with this spell available. | ||
+ | |||
+ | ==Useful Info== | ||
+ | Generates an explosion that damages all targets within 2 tiles of the caster. This effect can knock targets back by up to four spaces. Chance of knockback, as well as distance, depends on [[spell power]] and enemy [[size]]. Moved enemies are briefly stunned (4-9 [[aut]]s). | ||
+ | |||
+ | If this would push a creature into impassable terrain ([[wall]]s, [[deep water]], [[lava]]) or into another monster's tile, movement stops, and the target takes additional impact damage (2d11 at max power). This spell cannot move stationary monsters like [[statue]]s or [[oklob plant]]s. | ||
+ | |||
+ | ==Strategy== | ||
+ | IMB is an excellent utility spell, able to knock multiple enemies back at once. It can push enemies away from melee (staircase) range, or make it easier to reposition yourself. Because it is a Conjurations spell, blaster casters won't need much investment to cast this spell. Affordable MP cost, too. | ||
+ | |||
+ | As a damage spell, IMB offers moderate, irresistible damage that never misses. However, if your goal is to kill things, then most Conjurations spells will kill quicker and with less MP. For example: at 50 or so power, [[Searing Ray]] is better for MP efficiency, unless you can hit many targets with IMB. | ||
− | + | ===Tips & Tricks=== | |
+ | *IMB is a [[noise|noisy]] spell, so will attract attention from beyond your [[line of sight]]. If you want to avoid this, pull enemies back to explored areas before fighting them. | ||
+ | *You can add extra damage by positioning yourself to repeatedly bounce your opponents off the walls. | ||
==History== | ==History== | ||
− | Prior to [[0.11]], IMB dealt more damage, but was | + | *Prior to [[0.25]], Iskenderun's Mystic Blast was a range 6 single-target [[Conjurations]] spell with a chance to explode on impact, damaging a starburst-shaped area. It did not knock targets back. |
+ | *Prior to [[0.17]], the range was 7 instead of 6. | ||
+ | *Prior to [[0.11]], IMB dealt more damage, but did not explode. Also, its range was 5 instead of 7. |
Latest revision as of 18:04, 29 December 2023
Iskenderun's Mystic Blast | |
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Level | 4 |
School1 | Conjuration |
School2 | Translocation |
Source(s) | Book of Blasting Book of Weapons |
Casting noise | 4 |
Spell noise | 10 |
Power Cap | 100 |
Range | 2 |
Flags | Area |
Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done. |
Spell Details | |
---|---|
Damage Formula | 2d(3+Power/6) |
Max Damage | 2d19 |
Max Power | 100 |
Range | 2 |
Targeting | Area |
To-hit | Never Miss |
Special | Knockback |
Iskenderun's Mystic Blast (or IMB) is a level 4 Conjurations/Translocations spell that hits enemies within 2 tiles, with a chance to knock them back.
Conjurers begin with this spell available.
Useful Info
Generates an explosion that damages all targets within 2 tiles of the caster. This effect can knock targets back by up to four spaces. Chance of knockback, as well as distance, depends on spell power and enemy size. Moved enemies are briefly stunned (4-9 auts).
If this would push a creature into impassable terrain (walls, deep water, lava) or into another monster's tile, movement stops, and the target takes additional impact damage (2d11 at max power). This spell cannot move stationary monsters like statues or oklob plants.
Strategy
IMB is an excellent utility spell, able to knock multiple enemies back at once. It can push enemies away from melee (staircase) range, or make it easier to reposition yourself. Because it is a Conjurations spell, blaster casters won't need much investment to cast this spell. Affordable MP cost, too.
As a damage spell, IMB offers moderate, irresistible damage that never misses. However, if your goal is to kill things, then most Conjurations spells will kill quicker and with less MP. For example: at 50 or so power, Searing Ray is better for MP efficiency, unless you can hit many targets with IMB.
Tips & Tricks
- IMB is a noisy spell, so will attract attention from beyond your line of sight. If you want to avoid this, pull enemies back to explored areas before fighting them.
- You can add extra damage by positioning yourself to repeatedly bounce your opponents off the walls.
History
- Prior to 0.25, Iskenderun's Mystic Blast was a range 6 single-target Conjurations spell with a chance to explode on impact, damaging a starburst-shaped area. It did not knock targets back.
- Prior to 0.17, the range was 7 instead of 6.
- Prior to 0.11, IMB dealt more damage, but did not explode. Also, its range was 5 instead of 7.