Difference between revisions of "Hippogriff"

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<!--monster-bot-begin-->
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{{version033}}
{{monster
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{{monster info}}
|name=hippogriff
 
|glyph={{Brown|H}}
 
|tile=[[File:Hippogriff.png]]
 
|flags={{Warm blood flag}}<br>{{Flying flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=5
 
|meat={{Clean corpse}}
 
|xp=185
 
|holiness={{Natural}}
 
|magic_resistance=28
 
|hp_range=27-54
 
|avg_hp=40
 
|armour_class=2
 
|evasion=7
 
|habitat=Land
 
|speed= 10
 
|size={{Large}}
 
|item_use={{Uses nothing}}
 
|attack1=10 ({{Bite type}}: {{Plain flavour}})
 
|attack2=8 ({{Peck type}}: {{Plain flavour}})
 
|attack3=8 ({{Claw type}}: {{Plain flavour}})
 
|attack4=
 
|hit_dice=7
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Animal intelligence}}
 
|genus=hippogriff
 
|species=hippogriff
 
}}
 
<!--monster-bot-end-->
 
{{Flavour|A large creature with the hindquarters of a horse and the wings, head and talons of a great eagle.}}
 
  
==Useful info==
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==Useful Info==
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'''Hippogriffs''' are freakish flying hybrids. They have multiple attacks that can add up damage fast against lightly armored opponents, and the ability to [[Beckoning Gale|pull you forward]] and deal slight damage at range. They can also alert nearby troops with [[Warning Cry]]. They are found primarily in [[bailey]]s, but can also be seen very rarely in [[the Lair]] and as [[shapeshifter]]s.
  
'''Hippogrives''' are freakish hybrids that are commonly found in the Lair. They have multiple attacks that can add up damage fast, but they aren't particularly threatening.
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{{monster spells}}
  
==Tips and tricks==
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==Tips & Tricks==
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*Hippogriffs, like most [[natural]] creatures, are susceptible to [[poison]]. They have moderately high health, so don't expect them to go down as easily as the other inhabitants of a bailey.
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*Hippogriffs have pitiful [[willpower]] and can be easily [[Hexes|hexed]].
  
A hippogriff, like all "natural" creatures, is susceptible to [[poison]] and [[enchantments]].
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==History==
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*Hippogriffs were re-added in [[0.33]] as a bailey exclusive, with their new Beckoning Gale ability.
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*Hippogriffs were removed in [[0.26]].
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*In [[0.19]], they were merged with [[griffon]]s, which slightly buffed hippogriffs' HP and damage.

Latest revision as of 23:12, 5 June 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
hippogriff HHippogriff.png
HP 28-57
HD 7
XP 263
Speed 10
AC 2
EV 7
Will 20
Attack1 12 (peck: plain)
Attack2 9 (claw: plain)
Attack3 9 (claw: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Starting equipment
Open doors
Holiness Natural
Size Large
Type hippogriff, hippogriff
Flags Flying
A large creature with the hindquarters of a horse and the wings, head and talons of a great eagle. As popular heraldric creatures, some fortresses may keep them as symbols and defenders alike, where they in turn launch intruders into the waiting blades of their masters.

Useful Info

Hippogriffs are freakish flying hybrids. They have multiple attacks that can add up damage fast against lightly armored opponents, and the ability to pull you forward and deal slight damage at range. They can also alert nearby troops with Warning Cry. They are found primarily in baileys, but can also be seen very rarely in the Lair and as shapeshifters.

Spells

Spell set I
Slot1 Beckoning Gale (2d8) Natural flag
Slot2 Warning Cry Vocal flag,
Breath flag

Tips & Tricks

  • Hippogriffs, like most natural creatures, are susceptible to poison. They have moderately high health, so don't expect them to go down as easily as the other inhabitants of a bailey.
  • Hippogriffs have pitiful willpower and can be easily hexed.

History

  • Hippogriffs were re-added in 0.33 as a bailey exclusive, with their new Beckoning Gale ability.
  • Hippogriffs were removed in 0.26.
  • In 0.19, they were merged with griffons, which slightly buffed hippogriffs' HP and damage.