Difference between revisions of "Hippogriff"
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| − | + | {{monster info}} | |
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| − | ==Useful | + | ==Useful Info== |
| + | '''Hippogriffs''' are freakish flying hybrids. They have multiple attacks that can add up damage fast against lightly armored opponents, and the ability to [[Beckoning Gale|pull you forward]] and deal slight damage at range. They can also alert nearby troops with [[Warning Cry]]. They are found primarily in [[bailey]]s, but can also be seen very rarely in [[the Lair]] and as [[shapeshifter]]s. | ||
| − | + | {{monster spells}} | |
| − | ==Tips | + | ==Tips & Tricks== |
| + | *Hippogriffs, like most [[natural]] creatures, are susceptible to [[poison]]. They have moderately high health, so don't expect them to go down as easily as the other inhabitants of a bailey. | ||
| + | *Hippogriffs have pitiful [[willpower]] and can be easily [[Hexes|hexed]]. | ||
| − | + | ==History== | |
| + | *Hippogriffs were re-added in [[0.33]] as a bailey exclusive, with their new Beckoning Gale ability. | ||
| + | *Hippogriffs were removed in [[0.26]]. | ||
| + | *In [[0.19]], they were merged with [[griffon]]s, which slightly buffed hippogriffs' HP and damage. | ||
Latest revision as of 23:12, 5 June 2025
Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| hippogriff H | |
|---|---|
| HP | 28-57 |
| HD | 7 |
| XP | 263 |
| Speed | 10 |
| AC | 2 |
| EV | 7 |
| Will | 20 |
| Attack1 | 12 (peck: plain) |
| Attack2 | 9 (claw: plain) |
| Attack3 | 9 (claw: plain) |
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Animal |
| Uses | Starting equipment Open doors |
| Holiness | Natural |
| Size | Large |
| Type | hippogriff, hippogriff |
| Flags | Flying |
| A large creature with the hindquarters of a horse and the wings, head and talons of a great eagle. As popular heraldric creatures, some fortresses may keep them as symbols and defenders alike, where they in turn launch intruders into the waiting blades of their masters. |
Contents
Useful Info
Hippogriffs are freakish flying hybrids. They have multiple attacks that can add up damage fast against lightly armored opponents, and the ability to pull you forward and deal slight damage at range. They can also alert nearby troops with Warning Cry. They are found primarily in baileys, but can also be seen very rarely in the Lair and as shapeshifters.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Beckoning Gale (2d8) | Natural flag |
| Slot2 | Warning Cry | Vocal flag, Breath flag |
Tips & Tricks
- Hippogriffs, like most natural creatures, are susceptible to poison. They have moderately high health, so don't expect them to go down as easily as the other inhabitants of a bailey.
- Hippogriffs have pitiful willpower and can be easily hexed.