Difference between revisions of "Reaper"

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{{monster
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{{version032}}
|name=reaper
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{{monster info}}
|glyph={{LightGrey|2}}
 
|tile=[[File:Reaper.png]]
 
|flags={{Fighter  flag}}<br>{{See invisible flag}}<br>{{Evil flag}}<br>{{Speaks flag}}
 
|resistances={{Poison resistance}}, {{Cold resistance}}, {{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}}
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=1553
 
|holiness={{Demonic}}
 
|magic_resistance=immune
 
|hp_range=56 - 96
 
|avg_hp=44
 
|armour_class=15
 
|evasion=10
 
|habitat=land
 
|speed=10
 
|size={{Medium}}
 
|item_use={{Starting equipment}}
 
|attack1=32 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=14
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=reaper
 
|species=reaper
 
}}
 
{{Flavour|A skeletal form wielding a giant scythe.}}
 
 
 
[[Category:Demon]]
 
  
 
==Useful Info==
 
==Useful Info==
'''Reapers''' are [[tier-2 demon]]s armed with randomly [[brand]]ed [[scythe]]s. They lack magic, but have decent lasting power and their melee attacks can deal heavy damage, especially if their scythes are branded with something brutal. They can normally be found in [[the Abyss]], [[Pandemonium]], and the [[Hell]]s (most often in [[the Iron City of Dis]]), but they also appear on occasion as the result of [[Necromancy]] [[miscast effect#Necromancy|miscast effects]]. Some monsters can also summon them through the [[Summon Demon]] spell.
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'''Reapers''' are [[tier-2 demon]]s armed with randomly [[brand]]ed [[scythe]]s. They lack magic, but have decent lasting power and their [[reaching]] melee attacks can deal heavy damage and drag you backwards. They can commonly be found in [[the Abyss]], [[Pandemonium]], and the [[Hell]]s, but they also appear notably in some [[ice cave]] layouts. Some monsters can also summon them through the [[Summon Greater Demon]] spell.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Reapers are definitely one of the least creative [[demon]]s, and can be defeated through any means except for Necromancy (sorry, [[Dispel Undead]] won't work no matter how undead they look) or pure [[cold]] damage spells.
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*Their reaching attacks hit even harder than [[stone giant]]s, and they have similar lasting power. Respect them, particularly if you encounter them early.
*While melee fighters shouldn't have much trouble with them, be careful if their weapon brand suddenly turns out to be [[chaos]] or [[distortion]].
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*While melee fighters shouldn't have much trouble with them on their own, they can be devastating when allowed to attack from the back row while you deal with more immediate opponents. Be especially careful if their weapon brand suddenly turns out to be [[chaos]] or [[distortion]].
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*Tiles players (and those who read monster descriptions) should beware: no matter how undead this monster looks/sounds, it is not. [[Dispel Undead]] will have no effect.
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*Be careful when fighting these demons near [[stairs]] or when [[stair dancing]], because reapers can drag you away.
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==History==
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*Reapers were given a dragging attack in [[0.31]]. Their damage was slightly decreased to compensate.
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*Prior to [[0.29]], scythes were their own type of weapon instead of reskinned [[halberd]]s. This gave reapers slightly higher damage but slightly lower accuracy.
 +
*Prior to [[0.25]], hostile reapers could be summoned by [[miscasting]] Necromancy spells and via [[death curse]]s.
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[[Category:Demon]]

Latest revision as of 16:33, 7 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
reaper 2Reaper.png
HP 46-95
HD 14
XP 1134
Speed 10
AC 15
EV 10
Will 100
Attack1 36 (hit: drag)


Resistances rC+
rPois+
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Demonic
Size Medium
Type reaper, reaper
Flags Fighter

See invisible
Speaks
A skeletal form wielding a giant scythe, ceaselessly harvesting the souls of the living.

“All our times have come.
Here but now they're gone.
Seasons don't fear the reaper,
Nor do the wind, the sun or the rain.
We can be like they are.
Come on baby, don't fear the reaper.”

-Buck Dharma, Blue Öyster Cult, “(Don't Fear) The Reaper”. 1976.

Useful Info

Reapers are tier-2 demons armed with randomly branded scythes. They lack magic, but have decent lasting power and their reaching melee attacks can deal heavy damage and drag you backwards. They can commonly be found in the Abyss, Pandemonium, and the Hells, but they also appear notably in some ice cave layouts. Some monsters can also summon them through the Summon Greater Demon spell.

Tips & Tricks

  • Their reaching attacks hit even harder than stone giants, and they have similar lasting power. Respect them, particularly if you encounter them early.
  • While melee fighters shouldn't have much trouble with them on their own, they can be devastating when allowed to attack from the back row while you deal with more immediate opponents. Be especially careful if their weapon brand suddenly turns out to be chaos or distortion.
  • Tiles players (and those who read monster descriptions) should beware: no matter how undead this monster looks/sounds, it is not. Dispel Undead will have no effect.
  • Be careful when fighting these demons near stairs or when stair dancing, because reapers can drag you away.

History

  • Reapers were given a dragging attack in 0.31. Their damage was slightly decreased to compensate.
  • Prior to 0.29, scythes were their own type of weapon instead of reskinned halberds. This gave reapers slightly higher damage but slightly lower accuracy.
  • Prior to 0.25, hostile reapers could be summoned by miscasting Necromancy spells and via death curses.