Stone giant
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all giants, see list of giants.
stone giant C | |
---|---|
HP | 58-118 |
HD | 16 |
XP | 1420 |
Speed | 10 |
AC | 12 |
EV | 2 |
Will | 80 |
Attack1 | 45 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Giant |
Type | giant, stone giant |
Flags | Speaks Warm-blooded |
A gigantic humanoid with grey skin almost as hard as rock. It carries several boulders, and is perfectly capable of flinging them a great distance.
“I really believe what you say, answered the knight; for, I have been engaged with the giant, in the most obstinate and outrageous combat that I believe I shall ever fight in all the days of my life: with one backstroke, slam went his head to the ground; and discharged such a quantity of blood, that it ran like rills of water, along the field.” |
Useful Info
Stone giants are massive, powerful humanoids who hurl powerful large rocks at range and hit moderately hard in melee. They appear throughout the Vaults and the Depths, and occasionally in late Dungeon and the Orcish Mines.
Tips & Tricks
- Stone giants can deal up to 65 damage per turn (before GDR), every turn, at range. If a stone giant is camping the entrance to Orc, consider skipping the branch for a while.
- Like many other ranged monsters, stone giants stop throwing large rocks once in melee with the player. Their melee isn't weak, but getting hit by large rocks hurts more than their melee attacks.
- Stone giants don't have any resistances to speak of, and they cannot see invisible. Curare slows them down, while repulsion helps defend against large rocks.
- Despite their name and appearance, stone giants are not vulnerable to Lee's Rapid Deconstruction.
History
- Prior to 0.27, stone giants (like all monsters) threw large rocks slowly. They'd also start with a limited number of rocks; once they've been tossed, they'd be just like any melee enemy.