Difference between revisions of "Ballistomycete"
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− | + | ==Useful Info== | |
+ | A [[ballistomycete]] is a plant-type monster, capable of spawning explosive [[ballistomycete spore]]s. These spores home in on nearby enemies. | ||
− | + | They don't generate anywhere in the Dungeon, though [[Fedhas]] worshippers can summon them with the Grow Ballistomycete ability. | |
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− | + | {{monster spells}} | |
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *Confusion is a very strong effect: it prevents spellcasting, allows [[stab]]s, and greatly lowers melee [[to-hit]]. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones. |
− | + | *Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't '''[[t]]'''ell the spores to do anything, so don't bother. | |
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− | Followers of [[Fedhas Madash]] | + | ==History== |
+ | *Prior to [[0.24]], ballistomycetes could reproduce via [[ballistomycete spore]]s. Followers of [[Fedhas Madash]] could upgrade ballistomycetes to hyperactive ballistomycetes using the Evolution ablility. Hyperactive ballistomycetes would repeatedly cause explosions of spores before eventually dying, leaving more ballistomycetes in their wake. | ||
+ | *Prior to [[0.17]], ballistomycete colonies could spawn naturally in the Dungeon, instead of being exclusive to followers of Fedhas. | ||
+ | *Prior to [[0.14]], destroying a colony of ballistomycetes would give you about 500 experience. |
Latest revision as of 03:12, 4 November 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ballistomycete P | |
---|---|
HP | 17-35 |
HD | 4 |
XP | 66 |
Speed | 0 |
AC | 1 |
EV | 0 |
Will | Immune
|
Resistances | rPois+ rDrown rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Plant |
Size | Tiny |
Type | fungus, ballistomycete |
Flags | Unbreathing Stationary |
A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon. When it senses a threat, the ballistomycete may release a deadly floating spore that explodes on its victims. |
Contents
Useful Info
A ballistomycete is a plant-type monster, capable of spawning explosive ballistomycete spores. These spores home in on nearby enemies.
They don't generate anywhere in the Dungeon, though Fedhas worshippers can summon them with the Grow Ballistomycete ability.
Spells
Spell set I | ||
---|---|---|
Slot1 | Sporulate | Natural flag |
Tips & Tricks
- Confusion is a very strong effect: it prevents spellcasting, allows stabs, and greatly lowers melee to-hit. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones.
- Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't tell the spores to do anything, so don't bother.
History
- Prior to 0.24, ballistomycetes could reproduce via ballistomycete spores. Followers of Fedhas Madash could upgrade ballistomycetes to hyperactive ballistomycetes using the Evolution ablility. Hyperactive ballistomycetes would repeatedly cause explosions of spores before eventually dying, leaving more ballistomycetes in their wake.
- Prior to 0.17, ballistomycete colonies could spawn naturally in the Dungeon, instead of being exclusive to followers of Fedhas.
- Prior to 0.14, destroying a colony of ballistomycetes would give you about 500 experience.