Difference between revisions of "Ballistomycete spore"

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{{list of | plants}}
 
{{list of | plants}}
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{{monster info}}
{{monster
 
|name=giant spore
 
|glyph={{Green|*}}
 
|tile=[[File:Giant spore.png]]
 
|flags={{Levitate flag}}
 
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Drown resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=1
 
|holiness={{Plant}}
 
|magic_resistance=4
 
|hp_range=1
 
|avg_hp=1
 
|armour_class=0
 
|evasion=10
 
|habitat=Land
 
|speed= 15
 
|size={{small}}
 
|item_use={{Uses nothing}}
 
|attack1=1 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=1
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=1
 
|intelligence={{Plant intelligence}}
 
|genus=fungus
 
|species=giant spore
 
}}
 
{{Flavour|A deceptively fast, floating ball filled with gas and spores, prone to burst at the slightest disturbance.}}
 
 
 
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==Useful Info==
 
==Useful Info==
'''Giant spores''' are fast-moving, suicidal creatures which explode into a cloud of spores on contact with the player or when killed. The explosion has a diameter of about 5 squares and does 3d15 damage, [[confuse]]s you, and destroys random [[food]] in your inventory, so take care to kill these creatures from a distance. They have only 1 HP, so any successful attack will destroy them.
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'''Ballistomycete spores''' are fast-moving, suicidal creatures created by [[ballistomycete]]s. On contact with a target or on death, they explode in a 3x3 area. This deals <code>3d(6 + [[Invocations]] skill)</code> damage<ref>{{source ref|0.30.0|mon-explode.cc|69}}</ref><ref>{{source ref|0.30.0|spl-summoning.cc|2494}}<br>Note that the spore's HD is adjusted by +1 in {{source ref|0.30.0|mon-cast.cc|6545}}.</ref> and [[confusion|confuses]] living, [[unbreathing|breathing]] targets. They have only 1 HP, so any successful attack will destroy them.
  
Their explosions will damage and confuse any monsters caught in the blast as well, so they can be used to your advantage. Wherever they explode, one or more [[ballistomycete]]s may spawn.
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Ballistomycetes are never found in the dungeon proper, but can be created using [[Fedhas]]' Grow Ballistomycete ability. Spores are considered plants, so you can fire through one without harming it.
  
Giant spores leave trails of mold on the tiles behind them. These trails will lead to other ballistomycetes and giant spores, and killing an active ballistomycete will temporarily highlight a section of the trail which leads to the next active target. Killing the entire colony will reward you 500 XP, along with the message:
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==Tips & Tricks==
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*Confusion is a very strong effect: it prevents spellcasting, allows [[stab]]s, and greatly lowers melee [[to-hit]]. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones.
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*Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't '''[[t]]'''ell them to do anything, so don't bother.
  
{{crawlquote|Having destroyed the fungal colony, you feel a bit more experienced.}}
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==History==
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*Prior to [[0.24]], [[ballistomycete]]s could reproduce via spores. The spores left mold as they moved, and new ballistomycetes could grow on it. Also, they had an explosion radius of 2 (5x5), and its damage was fixed at 3d15.
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*Prior to [[0.19]], ballistomycete spores were known as '''giant spores'''.
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*Prior to [[0.17]], ballistomycete colonies could spawn naturally, instead of being exclusively created by Fedhasites.
  
==Tips & Tricks==
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==References==
*[[Magic Dart]] never misses its target, and is thus a surefire way to halt an oncoming spore. Their evasion isn't unbeatable though, so most ranged attacks will work with a little skill.
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<references/>
*A giant spore's explosion can easily kill low level characters. [[Blink]]ing away if it manages to get too close is not a bad idea.
 
*Do not try [[polymorph]]ing a giant spore: it will probably become an [[oklob plant]], which is much worse.
 
*If you get the message "You hear an explosion", a giant spore has just exploded somewhere else on the level. You'll probably want to look for the [[ballistomycete]] colony before it spreads any further.
 
*Followers of [[Fedhas]] can create friendly giant spores by using Fedhas' Reproduction power. However, they won't follow your orders, so don't waste turns shouting. They won't turn hostile if you cast [[Inner Flame]] on them.
 

Latest revision as of 03:13, 4 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all plants, see list of plants.

ballistomycete spore *Ballistomycete spore.png
HP 1-2
HD 1
XP 0
Speed 15
AC 0
EV 10
Will Immune
Attack1 1 (hit: plain)


Resistances rPois+
rDrown
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Plant
Size Small
Type fungus, ballistomycete spore
Flags Flying
Unbreathing
No experience gain
A fast, gas-filled floating spore released by a ballistomycete when it senses a threat. After seeking out its foe, the spore will explode, damaging anything caught in the blast and further confusing living creatures.

Useful Info

Ballistomycete spores are fast-moving, suicidal creatures created by ballistomycetes. On contact with a target or on death, they explode in a 3x3 area. This deals 3d(6 + Invocations skill) damage[1][2] and confuses living, breathing targets. They have only 1 HP, so any successful attack will destroy them.

Ballistomycetes are never found in the dungeon proper, but can be created using Fedhas' Grow Ballistomycete ability. Spores are considered plants, so you can fire through one without harming it.

Tips & Tricks

  • Confusion is a very strong effect: it prevents spellcasting, allows stabs, and greatly lowers melee to-hit. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones.
  • Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't tell them to do anything, so don't bother.

History

  • Prior to 0.24, ballistomycetes could reproduce via spores. The spores left mold as they moved, and new ballistomycetes could grow on it. Also, they had an explosion radius of 2 (5x5), and its damage was fixed at 3d15.
  • Prior to 0.19, ballistomycete spores were known as giant spores.
  • Prior to 0.17, ballistomycete colonies could spawn naturally, instead of being exclusively created by Fedhasites.

References

  1. mon-explode.cc:69 (0.30.0)
  2. spl-summoning.cc:2494 (0.30.0)
    Note that the spore's HD is adjusted by +1 in mon-cast.cc:6545 (0.30.0).