Difference between revisions of "Kobold (monster)"

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''This page is about the various kobold monsters. For the player race, see [[kobold]].''
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{{version031}}
 
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''This page is about the monster. For the player race, see [[kobold]].'' {{list of|kobolds}}
{{monster
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{{monster info|kobold}}
|name=kobold
 
|glyph={{Brown|K}}
 
|tile=[[File:Kobold.png]]
 
|flags={{Warm blood flag}}<br>{{Speaks flag}}
 
|resistances=none
 
|vulnerabilities=none
 
|max_chunks=2
 
|meat={{Poisonous corpse}}
 
|xp=2
 
|holiness={{Natural}}
 
|magic_resistance=1
 
|hp_range=2 to 5
 
|avg_hp=3
 
|armour_class=2
 
|evasion=12
 
|habitat=land
 
|speed=10
 
|size={{Small}}
 
|item_use={{Weapons armour}}
 
|attack1=4 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=1
 
|base_hp=2
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=kobold
 
|species=kobold
 
}}
 
{{Flavour|No one knows where kobolds originated. Some say they were the creation of an ancient demon-god, while others think they are household spirits gone bad. Kobolds look like small, greyish creatures with canine heads. Whatever their origin, this one is not happy to see you.}}
 
 
 
 
==Useful Info==
 
==Useful Info==
'''Kobolds''' are puny humanoid [[monster]]s commonly found on any floor of the [[Dungeon]] and some [[branch]]es. They often carry [[whip]]s, [[club]]s, [[short sword]]s, [[dart]]s, or [[blowgun]]s, but they are only a threat to very low-level characters, the already injured, or if they happen to have very good [[brand]]ed weapons (not too uncommon an event). Kobolds with darts of [[flame]], [[frost]], or [[exploding]] should not be underestimated early on.
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'''Kobolds''' are puny [[monster]]s who carry weapons, and occasionally spawn with [[poison]]ed [[dart]]s. While weak, they can still take out a starting player. Lone kobolds can be found in the early Dungeon. Packs of kobolds, along with [[kobold brigand]]s, can be in the middle Dungeon and in [[Sewer]]s.
  
===Variant Kobold===
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==Tips and Tricks==
You may encounter a '''hungry kobold''' in one particular kobold [[vault]].
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*Hiding behind a corner or another monster will force a kobold to move into melee range with you, rather than throwing stones or darts at you from a distance. It will probably still manage to throw a few before you can get behind cover, but they're usually more manageable in melee.
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*Kobold [[vault]]s are not uncommon in the middle-Dungeon. These contain a horde of kobolds, [[kobold brigand]]s, and possibly a [[kobold demonologist]] or two, the latter of which should definitely be your first priority. Strong melee characters can hold them off one a time in a hallway, while casters should focus on taking out multiple foes at a time or confusing them into self-destruction with [[Mephitic Cloud]].
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*Kobolds can spawn with [[brand]]ed weapons, so don't ignore them. A kobold that spawns with [[electrocution]] or [[distortion]] is ''much'' more dangerous than usual. They can also pick up any item you haven't seen, so be careful.
  
{{flavour|This kobold seems to be angry about having his meal interrupted.}}
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==History==
 
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*Prior to [[0.29]], kobolds could spawn with [[hand crossbow]]s.
==Tips and Tricks==
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*In [[0.27]], the hidden weapon penalties for monsters were removed, so all monsters hit harder and faster with weapons. To compensate, kobolds' base damage was reduced from 4 to 1, though they always generate with a weapon. In addition, they can no longer spawn with [[curare]] [[dart]]s.
*Hiding behind a corner or another monster will force kobolds to move into melee range with you, rather than firing needles or darts at you from a distance. They'll probably still manage to fire a few before you can get behind cover, but they're usually more manageable in melee.
 
**If you manage to kill these kobolds before they fire off all their ammunition, you can get early access to branded darts and needles this way. Even if you don't want them, it may be wise to pick the worst of these up just to keep them out of the hands of wandering monsters.
 
*Kobolds leave poisonous corpses, and are an excellent source of [[potions of poison]] for [[stalker]]s.
 
*Kobold [[vault]]s are not uncommon in the middle-Dungeon. These contain a horde of kobolds and [[big kobold]]s, the latter of which should definitely be your first priority. Strong melee characters can hold them off one a time in a hallway, while casters should focus on taking out multiple foes at a time or confusing them into self-destruction with [[Mephitic Cloud]].
 
  
 
[[Category:Kobold]]
 
[[Category:Kobold]]

Latest revision as of 21:41, 15 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

This page is about the monster. For the player race, see kobold. For a list of all kobolds, see list of kobolds.

kobold KKobold.png
HP 2-5
HD 1
XP 1
Speed 10
AC 2
EV 12
Will 0
Attack1 1 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Small
Type kobold, kobold
Flags Speaks
Warm-blooded
Kobolds are small, greyish creatures with the looks and temperaments of feral dogs. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits.

“Kobolds are harmless.”
-Bearand the Bold, epitaph (Magic: the Gathering)

“The Parts Septentrionall are with these Sp’ryts Much haunted.. About the places where they dig for Oare. The Greekes and Germans call them Cobali.”
-Thomas Heywood, _The Hierarchy of the Blessed Angels_, Book IX, l. 568. 1635.

Useful Info

Kobolds are puny monsters who carry weapons, and occasionally spawn with poisoned darts. While weak, they can still take out a starting player. Lone kobolds can be found in the early Dungeon. Packs of kobolds, along with kobold brigands, can be in the middle Dungeon and in Sewers.

Tips and Tricks

  • Hiding behind a corner or another monster will force a kobold to move into melee range with you, rather than throwing stones or darts at you from a distance. It will probably still manage to throw a few before you can get behind cover, but they're usually more manageable in melee.
  • Kobold vaults are not uncommon in the middle-Dungeon. These contain a horde of kobolds, kobold brigands, and possibly a kobold demonologist or two, the latter of which should definitely be your first priority. Strong melee characters can hold them off one a time in a hallway, while casters should focus on taking out multiple foes at a time or confusing them into self-destruction with Mephitic Cloud.
  • Kobolds can spawn with branded weapons, so don't ignore them. A kobold that spawns with electrocution or distortion is much more dangerous than usual. They can also pick up any item you haven't seen, so be careful.

History

  • Prior to 0.29, kobolds could spawn with hand crossbows.
  • In 0.27, the hidden weapon penalties for monsters were removed, so all monsters hit harder and faster with weapons. To compensate, kobolds' base damage was reduced from 4 to 1, though they always generate with a weapon. In addition, they can no longer spawn with curare darts.