Difference between revisions of "Shout"

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'''Shouting''' is an ability intrinsic to every playable [[species]] and most [[monsters]]. It allows the shouter to call attention to themselves and is an option found under the “'''[[t]]'''” key.
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'''Shouting''' is an ability available to every player and most [[monsters]]. It creates a [[noise]] with a default loudness of 12.<ref>{{source ref|0.22.0|player.cc|5501}}</ref> Players can shout by pressing '''[[t]]''', then '''t''' again. It is not possible to shout when [[silence]]d.
  
A character’s shout normally has a loudness of 12, equal to an [[alarm trap]] or the loudest melee attacks, and roughly half as loud as a [[scroll of noise]]. Keep in mind that in some [[branch]]es, sounds such as shouting may travel more or less distance. More information can be found in the [[noise]] article.
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== Strategy ==
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Shouting is roughly as loud as the loudest melee attacks, and roughly half as loud as a [[scroll of noise]]. Keep in mind that in some [[branch]]es, sounds such as shouting may travel more or less distance. More information can be found in the [[noise]] article.
  
Both players and monsters shout for the same reason: to awaken and draw forth sleeping or wandering monsters nearby. A player might do this to force an enemy to open a door or to draw a few monsters from a crowd at a time, though shouting from the wrong position may bring an army down on you. Monsters who can shout often do the moment they see you; if you're concerned about the possibility of reinforcements, you may wish to retreat from enemies that shout near unexplored areas, luring the shouter away from anything that may have heard its cry. Also, bear in mind that your attacks are often noisy in and of themselves.
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A player might shout to lure a few monsters from a group, although doing so from the wrong position bring an army down on you (e.g., don't shout in a place with multiple unknown paths and no safe retreat path). Like most in-game tactics, the benefits of shouting are situational. It is rarely done if aiming to get sleep [[stab]]s, but is relatively safe on [[stair]]s due to the retreat option stairs provide.
  
Like most in-game tactics, the benefits of shouting are situational. It is rarely something that [[stealth]]y [[stabbing]]-focused characters will want to do, while worshipers of [[Ashenzari]] and characters with access to [[telepathy]] or the [[antennae]] mutation can often use it to great effect.
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Monsters will often shout the moment they become aware of you; if you're concerned about the possibility of reinforcements, you may wish to retreat from enemies that shout near unexplored areas, luring the shouter away from anything that may have heard its cry. Also, bear in mind that your attacks and spells are often noisy in and of themselves.
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Note that the other commands accessed through the '''t''' menu do ''not'' make noise.
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==History==
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* Prior to [[0.19]], ally commands weren't silent. Also, the player couldn't command allies while [[Silence]]d.
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==References==
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<references/>
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 12:50, 3 August 2025

Version 0.22: This article may not be up to date for the latest stable release of Crawl.

Shouting is an ability available to every player and most monsters. It creates a noise with a default loudness of 12.[1] Players can shout by pressing t, then t again. It is not possible to shout when silenced.

Strategy

Shouting is roughly as loud as the loudest melee attacks, and roughly half as loud as a scroll of noise. Keep in mind that in some branches, sounds such as shouting may travel more or less distance. More information can be found in the noise article.

A player might shout to lure a few monsters from a group, although doing so from the wrong position bring an army down on you (e.g., don't shout in a place with multiple unknown paths and no safe retreat path). Like most in-game tactics, the benefits of shouting are situational. It is rarely done if aiming to get sleep stabs, but is relatively safe on stairs due to the retreat option stairs provide.

Monsters will often shout the moment they become aware of you; if you're concerned about the possibility of reinforcements, you may wish to retreat from enemies that shout near unexplored areas, luring the shouter away from anything that may have heard its cry. Also, bear in mind that your attacks and spells are often noisy in and of themselves.

Note that the other commands accessed through the t menu do not make noise.

History

  • Prior to 0.19, ally commands weren't silent. Also, the player couldn't command allies while Silenced.

References

  1. player.cc:5501 (0.22.0)