Difference between revisions of "Firestarter"

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{{flavour|Alongside its obvious effects, this weapon protects its owner's inventory from fire, and fills monsters that it hits with an inner flame.}}
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{{flavour|A huge mace imbued with potent fire magic. It fills those it strikes with inner flame, and offers protection against the resulting devastation as well as immunity to clouds of flame.}}
[[File:Firestarter.png]] '''''the +7,+7 great mace "Firestarter"'''''
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[[File:Firestarter.png]] '''''the +7 great mace "Firestarter"'''''
  
+7,+7 [[great mace]]
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+7 [[great mace]]
  
 
[[Flaming]]<br>
 
[[Flaming]]<br>
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Adds [[Inner Flame]] enchantment on strike<br>
 
[[Fire resistance|rF++]]<br>
 
[[Fire resistance|rF++]]<br>
[[Scroll]] [[conservation]]<br>
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Grants immunity to [[clouds]] of flame<br>
Adds [[Inner Flame]] enchantment on strike
 
  
 
==Desirability==
 
==Desirability==
Unless you're facing foes resistant to [[fire]], '''Firestarter''' is an exceptionally powerful weapon, combining a solid and well-enchanted base weapon, a decent [[brand]], an extremely useful defense (any source of rF++ is worth consideration), and one of the most effective melee crowd-control methods in the game. That being said, its downsides are very significant. Even with rF++, getting caught in a constant stream of explosions will take its toll on your [[HP]], making the weapon best suited for characters with one more source of fire resistance, very high [[AC]], a large HP pool, and a good source of constant HP regeneration (such as [[Makhleb]] worship). On top of that, the amount of [[noise]] you'll be producing in combat will awaken many nearby monsters, so expect reinforcements to be a constant threat. Finally, many of the major sources of fire damage in the game are resistant or immune to fire damage themselves, making the weapon a useful defense against them, but not exactly ideal offensively speaking.
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Unless you're facing foes resistant to [[fire]], '''Firestarter'''<ref>{{source ref|0.26.1|art-data.txt|1235}}</ref> is an exceptionally powerful weapon, combining a solid and well-enchanted base weapon, a decent [[brand]], an extremely useful defense (any source of rF++ is worth consideration), and one of the most brutal melee crowd-control methods in the game.  
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The massive amount of [[noise]] it generates along the way has the benefit of waking up lots of monsters around you.
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While this is often seen as a threat, your previous actions and the fiery clouds they left behind have created deadly terrain for your enemies they first have to cross before they can reach you. This means that any monster not immune to fire will be damaged already as you engage it in melee combat.
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==Strategy==
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Combine it with a [[potion of attraction]] to ensure pesky casters or ranged enemies hovering around the edges of your cloud carpet get pulled into the flames as well.
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And if a fire immune enemy appears, switch to another weapon. Only takes half a turn - but mind that you lose the fire cloud immunity when you unwield Firestarter.
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==References==
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<references/>
  
 
==History==
 
==History==
Firestarter will be added in [[0.14]].
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*Prior to [[0.19]], Firestarter did not grant immunity to clouds of flame.
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*Firestarter was added in [[0.14]].
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Maces & Flails]]
 
[[Category:Maces & Flails]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 17:56, 13 May 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
A huge mace imbued with potent fire magic. It fills those it strikes with inner flame, and offers protection against the resulting devastation as well as immunity to clouds of flame.

Firestarter.png the +7 great mace "Firestarter"

+7 great mace

Flaming
Adds Inner Flame enchantment on strike
rF++
Grants immunity to clouds of flame

Desirability

Unless you're facing foes resistant to fire, Firestarter[1] is an exceptionally powerful weapon, combining a solid and well-enchanted base weapon, a decent brand, an extremely useful defense (any source of rF++ is worth consideration), and one of the most brutal melee crowd-control methods in the game.

The massive amount of noise it generates along the way has the benefit of waking up lots of monsters around you.

While this is often seen as a threat, your previous actions and the fiery clouds they left behind have created deadly terrain for your enemies they first have to cross before they can reach you. This means that any monster not immune to fire will be damaged already as you engage it in melee combat.

Strategy

Combine it with a potion of attraction to ensure pesky casters or ranged enemies hovering around the edges of your cloud carpet get pulled into the flames as well.

And if a fire immune enemy appears, switch to another weapon. Only takes half a turn - but mind that you lose the fire cloud immunity when you unwield Firestarter.

References

History

  • Prior to 0.19, Firestarter did not grant immunity to clouds of flame.
  • Firestarter was added in 0.14.