Difference between revisions of "Great orb of eyes"

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{{monster
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{{version031}}
|name=great orb of eyes
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{{monster info}}
|glyph={{LightGreen|G}}
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{{list of | eyeballs}}
|tile=[[File:Great orb of eyes.png]]
 
|flags={{No skeleton flag}}<br>{{Spellcaster flag}}<br>{{Levitate flag}}<br>{{See invisible flag}}
 
|resistances={{Poison resistance}}
 
|vulnerabilities=none
 
|max_chunks=6
 
|meat={{Mutagenic corpse}}
 
|xp=1349
 
|holiness={{Natural}}
 
|magic_resistance=immune
 
|hp_range=50 - 86
 
|avg_hp=68
 
|armour_class=10
 
|evasion=3
 
|habitat=land
 
|speed=10
 
|size={{Large}}
 
|item_use={{Uses nothing}}
 
|attack1=20 ({{Bite type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=12
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=giant eyeball
 
|species=great orb of eyes
 
}}
 
''For a list of all eyeballs, see [[List of eyeballs]].''
 
{{Flavour|A levitating ball, covered in malignant eyes.}}
 
  
 
==Useful Info==
 
==Useful Info==
A '''great orb of eyes''' is an annoying spellcasting monster that leaves a mutagenic corpse and is immune to [[enchantments]]. They can be found in the middle- to late-[[Dungeon]], [[the Slime Pits]], and [[the Vaults]].
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'''Great orbs of eyes''' are annoying spellcasting monsters with high [[willpower]]. They can be found in the middle- to late-[[Dungeon]], [[the Slime Pits]], and [[the Vaults]].
  
Spells: [[Paralyze]], [[Confusion]], [[Disintegrate]] (1d44), [[Slow]], [[Teleport Other]]
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{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
High [[magic resistance]] will prevent most of the above spells from affecting you, making these enemies ''much'' more dangerous to some [[species]] than others.
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*Most of the threat comes from its spells. Having high [[willpower]] prevents most spells from affecting you, making them little more than marginally dangerous melee enemies. But if you don't have high will, they are ''very'' scary threats - [[polymorph]] is often a dangerous effect.
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==History==
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*Prior to [[0.31]], they had [[Paralyse]] and [[Drain Magic]] instead of [[Vitrify]] and [[Polymorph]]. Also, their HD was 1 lower.
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*Prior to [[0.17]], they could [[Teleport Other]].

Latest revision as of 21:43, 27 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
great orb of eyes GGreat orb of eyes.png
HP 43-88
HD 13
XP 1025
Speed 10
AC 10
EV 3
Will 120
Attack1 20 (bite: plain)


Resistances rPois+
rDrown
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Uses nothing
Holiness Natural
Size Large
Type giant eyeball, great orb of eyes
Flags See invisible
Flying
Unbreathing
A levitating ball, covered in malignant eyes and humming with eldritch energies. Many is the adventurer ripped limb-from-limb by its dreadful eyeteeth.

For a list of all eyeballs, see list of eyeballs.


Useful Info

Great orbs of eyes are annoying spellcasting monsters with high willpower. They can be found in the middle- to late-Dungeon, the Slime Pits, and the Vaults.

Spells

Spell set I
Slot1 Vitrify Magical flag
Slot2 Mindburst (d44) Magical flag
Slot3 Polymorph Magical flag
Slot4 Confuse Magical flag

Tips & Tricks

  • Most of the threat comes from its spells. Having high willpower prevents most spells from affecting you, making them little more than marginally dangerous melee enemies. But if you don't have high will, they are very scary threats - polymorph is often a dangerous effect.

History