Difference between revisions of "Black bear"

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<!--monster-bot-begin-->
 
{{monster
 
|name=black bear
 
|glyph={{Blue|U}}
 
|tile=[[File:Black bear.png]]
 
|flags={{Fake spells flag}}<br>{{Flees flag}}<br>{{Warm blood flag}}<br>{{!sil flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=4
 
|meat={{Clean corpse}}
 
|xp=128
 
|holiness={{Natural}}
 
|magic_resistance=24
 
|hp_range=19-36
 
|avg_hp=27
 
|armour_class=2
 
|evasion=8
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Uses nothing}}
 
|attack1=9 ({{Bite type}}: {{Plain flavour}})
 
|attack2=5 ({{Claw type}}: {{Plain flavour}})
 
|attack3=5 ({{Claw type}}: {{Plain flavour}})
 
|attack4=
 
|hit_dice=6
 
|base_hp=3
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Animal intelligence}}
 
|genus=bear
 
|species=black bear
 
}}
 
{{Flavour|A small black bear. Like all ursines, the black bear will become enraged if badly hurt or frightened.}}
 
<!--monster-bot-end-->
 
 
{{list of | bears}}
 
{{list of | bears}}
 
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{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
'''Black bears''' are the weakest members of the bear family. They have surprisingly puny attacks and no defenses to speak of, but they will [[flee]] and then go [[berserk]] when seriously wounded. Even then, they pose a fairly small threat.
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'''Black bears''' are the weakest members of the bear family. They have surprisingly puny attacks and no defenses to speak of, but they will go [[berserk]] when seriously wounded.
  
<!--spl-bot-begin-->
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{{monster spells}}
==Spells==
 
{{Spellcaster
 
|number=
 
|slot1=''none''
 
|slot2=''none''
 
|slot3=''none''
 
|slot4=''none''
 
|slot5=''none''
 
|slot6=[[Berserker Rage]]
 
}}
 
{{clear}}
 
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
None needed. Any decent melee fighter can take one on toe-to-toe, while any school of magic can make short work of it. Just don't send your [[deep elf]] [[wizard]] into melee with a berserk black bear.
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Try to kill it quickly as soon as it goes berserk. Apart from that, any decent melee fighter can take one on toe-to-toe, while any school of magic can make short work of it. Just don't send your [[deep elf]] [[hedge wizard]] into melee with a berserk black bear.
  
 
==History==
 
==History==
Prior to [[0.6]], they could not go berserk.
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* Prior to [[0.27]], black bears were practically immune to [[fear]]; they would go berserk when inflicted by fear, ending it in the process. This was because their Berserker Rage is an [[spell slot flags|emergency flag]] spell. In 0.27, fleeing monsters now use escape flag rather than emergency flag spells, which stopped this behavior.
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* Prior to [[0.6]], they could not go berserk.

Latest revision as of 13:37, 7 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all bears, see list of bears.

black bear hBlack bear.png
HP 17-36
HD 6
XP 128
Speed 10
AC 2
EV 8
Will 20
Attack1 9 (bite: plain)
Attack2 5 (claw: plain)
Attack3 5 (claw: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Medium
Type bear, black bear
Flags Warm-blooded
A small black bear. Like all ursines, the black bear will become enraged if badly hurt or frightened.

Useful Info

Black bears are the weakest members of the bear family. They have surprisingly puny attacks and no defenses to speak of, but they will go berserk when seriously wounded.

Spells

Spell set I
Slot1 Berserker Rage Emergency flag,
Natural flag

Tips & Tricks

Try to kill it quickly as soon as it goes berserk. Apart from that, any decent melee fighter can take one on toe-to-toe, while any school of magic can make short work of it. Just don't send your deep elf hedge wizard into melee with a berserk black bear.

History

  • Prior to 0.27, black bears were practically immune to fear; they would go berserk when inflicted by fear, ending it in the process. This was because their Berserker Rage is an emergency flag spell. In 0.27, fleeing monsters now use escape flag rather than emergency flag spells, which stopped this behavior.
  • Prior to 0.6, they could not go berserk.