Difference between revisions of "Outdated character guide archives"

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*[[ARCHIVED Bim's Mummy Summoner guide]]
 
*[[ARCHIVED Bim's Mummy Summoner guide]]
 
**Refers to victory dancing, very basic, and Summoning mechanics have been significantly adjusted.
 
**Refers to victory dancing, very basic, and Summoning mechanics have been significantly adjusted.
*[[ARCHIVED Buddy23Lee's Minotaur Staff-Master guide]]
 
**While I recognize this isn't designed to be an efficient or particularly min/maxed character by any means, there's a lot of bad advice in here. Raising a magic skill to exceptionally high levels with no intent of using any of the spells contained within is just a massive waste of experience and turns. Suggesting the player farm experience in the Abyss is really unnecessary (and tends to result in all kinds of miserable malmutations). The worst part here is simply that the guide seems to think that magic-heavy characters with staves are inherently equal to or better at melee than heavily-armoured brutes with massive weapons; while it's true that a staff of earth can land very heavy blows, it's a phenomenally large investment for at most an incremental improvement in performance. Meanwhile that XP could be put in all sorts of other places to very significant effect. The core principle of this guide could basically be summed up as, "In the extended-game, you can train staves to 12 and Earth Magic to 27 and get a really great one-handed weapon." While I admit the idea is kind of fun, it's misleading to suggest this as in any way optimized.
 
 
*[[ARCHIVED CapnCrunch's Mummy Wizard guide]]
 
*[[ARCHIVED CapnCrunch's Mummy Wizard guide]]
 
**Relies on out-of-date aspects of Kiku, encourages silly and tedious behavior, recommends spells that no longer function with mummies.
 
**Relies on out-of-date aspects of Kiku, encourages silly and tedious behavior, recommends spells that no longer function with mummies.
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*[[ARCHIVED Petro's Mountain Dwarf Fighter guide]]
 
*[[ARCHIVED Petro's Mountain Dwarf Fighter guide]]
 
**Species is obsolete, much of the god advice no longer applies.
 
**Species is obsolete, much of the god advice no longer applies.
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*[[ARCHIVED Agentchuck's Centaur Hunter guide]]
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**Obsolete species.
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*[[ARCHIVED MistyMan's Deep Elf Conjurer of Vehumet guide]]
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**Cj changes.
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*[[ARCHIVED Naughty's Demonspawn Conjurer of Vehumet guide]]
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**Cj changes, loads of obsolete spells recommended.
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*[[ARCHIVED Ophanim's Merfolk Death Knight guide]]
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**Obsolete class.
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*[[ARCHIVED Elynae's Better MuWz Guide]]
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**Too old, hunger, other things.
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*[[ARCHIVED Elynae's Sludge Elf/Merfolk Transmuter guide]]
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**Obsolete species, obsolete spell...
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*[[ARCHIVED Berder's Naga Transmuter of Chei Guide]]
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**Transmuter/Chei, various obsolete spells, removal of blade hands from Tm
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*[[ARCHIVED Lawman's Skald guide]]
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**Obsolete class
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*[[ARCHIVED Elynae's Fire Elementalist guide]]
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**Obsolete spells; FE relies so much on foxfire 0.25+
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*[[ARCHIVED R.Daland's Draconian of Ashenzari Guide]]
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** Obsolete spells, class nuance, god changes
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[[Category:Character guides]]

Latest revision as of 10:23, 29 July 2021

These character guides are out of date and require significant updates before they can be returned to the character guide list. In cases where the guide cannot be rewritten due to the background or species mentioned no longer existing, an alternative but similar article may be appropriate (Hill Orc Priest guide -> Beogh guide).