Difference between revisions of "Death curse"

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'''Death curses''' fall on any creature who kills a [[guardian mummy]], [[mummy priest]], [[greater mummy]], or [[Khufu]]. This does not apply to killing mummies that have been summoned in any way; only "naturally" occurring mummies have death curses.
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'''Death curses''' fall on any creature who kills a [[guardian mummy]], [[mummy priest]], [[royal mummy]], or [[Khufu]]. This does not apply to killing mummies that have been summoned in any way; only "naturally" occurring mummies have death curses.
  
The effect (and severity) of the curse mainly depends on the mummy itself, and can include [[death curse#Item curse|item cursing]] and all [[Necromancy]] miscast effects. Followers of [[Kikubaaqudgha]] with enough [[piety]] are resistant to these miscasts and curses.
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The severity of the curse depends on the [[HD]] of the mummy. Followers of [[Kikubaaqudgha]] with enough [[piety]] are resistant to these curses - half of all curses are negated, and the severity of the remainder are halved.
  
No death curse is applied if a mummy is banished to the [[Abyss]], kills itself while [[confused]], falls down a [[shaft]], or is killed by neutral [[giant spore]]s, [[ball lightning]], or [[trap]]s. However, allowing an allied or enslaved creature to kill a mummy still results in you suffering the death curse.
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No death curse is applied if a mummy is banished to the [[Abyss]], slimified by [[Jiyva]], kills itself while [[confused]], falls down a [[shaft]], or is killed by [[confusion|confused]] or a [[frenzy|frenzied]] enemy. However, allowing an allied creature to kill a mummy still results in you suffering the death curse.
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Death curses can also be caused by Kikubaaqudgha's wrath (in which case the severity is the player's XL) and the [[Scythe of Curses]] (in which case the severity is the melee damage of that strike).
  
 
==Curse Selection==
 
==Curse Selection==
{| class="prettytable" cellpadding="5" border="1"
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{| class="wikitable" style="text-align: center;" cellpadding="10" border="1"
|- align="center"
 
! '''Curse'''
 
! '''Guardian Mummy'''
 
! '''Mummy Priest'''
 
! '''Greater Mummy, Khufu'''
 
|-
 
| '''Item curse'''
 
| (*)
 
| -
 
| -
 
|-
 
| '''Flavour'''
 
| 27%
 
| 8%
 
| 5%
 
|-
 
| '''Slowing'''
 
| 9%
 
| 3%
 
| 2%
 
|-
 
| '''Pain (light)'''
 
| 9%
 
| 3%
 
| 2%
 
|-
 
| '''Pain (strong)'''
 
| 12%
 
| 5%
 
| 3%
 
|-
 
| '''Rotting (light)'''
 
| 9%
 
| 3%
 
| 2%
 
 
|-
 
|-
| '''Rotting (strong)'''
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! rowspan=2 |
| 4%
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! colspan=5 | Curse Effects
| 13%
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! rowspan=2 | Severity
| 14%
 
 
|-
 
|-
| '''Torment'''
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! Flavour || Pain || Slow || Drain || Torment
| 4%
 
| 13%
 
| 14%
 
 
|-
 
|-
| '''Draining'''
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| '''Guardian Mummy''' || 42.9% || 29.6% || 9.2% || 9.2% || 9.2% || 7
| 6%
 
| 13%
 
| 14%
 
 
|-
 
|-
| '''Stat drain'''
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| '''Mummy Priest''' || 26.5% || 33.7% || 13.3% || 13.3% || 13.3% || 10
| 4%
 
| 13%
 
| 14%
 
 
|-
 
|-
| '''Shadows'''
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| '''Royal Mummy''' || 0% || 40% || 20% || 20% || 20% || 15
| 7%
 
| 3%
 
| 2%
 
 
|-
 
|-
| '''Demon'''
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| '''Khufu''' || 0% || 28% || 24% || 24% || 24% || 18
| 8%
 
| 25%
 
| 28%
 
 
|-
 
|-
 
|}
 
|}
  
(*) If you're the killer, item curse will always be selected.
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==Flavour==
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Flavour curses have no effect.
  
==Item Curse==
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{{Flavour|"Nothing happens."<br>"You smell decay."<br>"You hear strange and distant voices."<br>"You feel homesick."<br>"Your skin prickles."<br>"Pain shoots through your body."<br>"Your bones ache."<br>"The world around you seems to dim momentarily."<br>"Strange energies run through your body."<br>"You shiver with cold."<br>"You sense a malignant aura."<br>"You feel very uncomfortable."<br>"Your bandages flutter."<br>"[The killer] seems to dim momentarily."<br>"[The killer] glows [colour] for a moment."<br>"[The killer] shivers with cold."<br>"[The killer] scowls horribly."}}
One of your items is [[curse]]d. Any uncursed [[weapon]], [[armour]], or [[jewellery]] in your inventory is a valid target with an equal random chance of selection.  
 
  
{{Flavour|"You feel nervous for a moment..."}}
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==Pain==
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If the killer is immune to [[torment]], no effect. Otherwise, 5 to <code>5 + 2 × [severity]</code> points of irresistible damage.
  
==Flavour==
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{{Flavour|"Pain shoots through your body!"<br>"[The killer] convulses with pain!"<br>"You feel weird for a moment."<br>"[The killer] has an odd expression for a moment."}}
Flavour curses have no direct effect.
 
 
 
{{Flavour|"Nothing happens."<br>"You smell decay."<br>"You hear strange and distant voices."<br>"You feel homesick."<br>"Pain shoots through your body."<br>"Your bones ache."<br>"The world around you seems to dim momentarily."<br>"Strange energies run through your body."<br>"You shiver with cold."<br>"You sense a malignant aura."<br>"You feel very uncomfortable."<br>"Your bandages flutter."<br>"[The killer] seems to dim momentarily."<br>"[The killer] glows [colour] for a moment."<br>"[The killer] shivers with cold."<br>"[The killer] scowls horribly."}}
 
  
 
==Slowing==
 
==Slowing==
The killer is [[slow]]ed for 10-25 turns.
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The killer is [[slow]]ed for [severity] turns.
  
 
{{Flavour|"You feel horribly lethargic."<br>"[The killer] looks incredibly listless."}}
 
{{Flavour|"You feel horribly lethargic."<br>"[The killer] looks incredibly listless."}}
  
==Pain (light)==
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==Draining==
If the killer is immune to [[torment]], no effect. Otherwise, 5-19 damage.  
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The killer suffers [[draining]] proportional to the [severity]. [[Negative energy resistance]] will reduce this by 50% at rN+, 75% at rN++, and 100% at rN+++.
  
{{Flavour|"Pain shoots through your body!"<br>"[The killer] convulses with pain!"<br>"You feel weird for a moment."<br>"[The killer] has an odd expression for a moment."}}
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If the killer is the player, there is a [severity] in 27 chance of suffering 1 to <code>1 + [severity]/3</code> points of temporary stat loss instead.
  
==Pain (strong)==
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{{Flavour|"You are engulfed in negative energy!"<br>"[The killer] is engulfed in negative energy!"}}
If the killer is immune to [[torment]], no effect. Otherwise, 15-37 damage.
 
 
 
{{Flavour|"You convulse helplessly as pain tears through your body!"<br>"[The killer] convulses helplessly with pain!"<br>"You feel weird for a moment."<br>"[The killer] has an odd expression for a moment."}}
 
 
 
==Rotting (light)==
 
Unless the killer resists [[rot]]ting ([[undead]] mostly), it will gain 1 point of rotting: its max HP will be reduced by 1, until it drinks a [[potion of curing]].
 
 
 
{{Flavour|"You smell decay."<br>"You feel your flesh rotting away!"<br>"Your bandages flutter."}}
 
 
 
==Rotting (strong)==
 
Unless the killer resists [[rot]]ting ([[undead]] mostly), it will gain 1-7 points of rotting: its max HP will be progressively reduced by this amount within a short time, unless it drinks a [[potion of curing]].
 
 
 
{{Flavour|"You feel your flesh rotting away!"}}
 
  
 
==Torment==
 
==Torment==
Line 118: Line 54:
  
 
{{Flavour|"Your body is wracked with pain!"<br>"You feel a surge of unholy energy."<br>"[The killer] convulses!"<br>"Something just walked over your grave. No, really!"<br>"[The killer] seems frightened for a moment."}}
 
{{Flavour|"Your body is wracked with pain!"<br>"You feel a surge of unholy energy."<br>"[The killer] convulses!"<br>"Something just walked over your grave. No, really!"<br>"[The killer] seems frightened for a moment."}}
 
==Draining==
 
You lose between 10 and 20% of the total experience needed to go from your current level to the next one. [[Negative energy resistance]] will reduce this loss by one-third per level.
 
 
{{Flavour|"You are engulfed in negative energy!"<br>"[The killer] is engulfed in negative energy!"}}
 
 
==Stat Drain==
 
One of your stats (chosen at random) is temporary decreased by 1-7 points. If the stat is reduced to 0 or less, you will eventually die of [[stat death]] (another reason to keep your stats at 8 or higher).
 
 
==Shadows==
 
1d3 hostile [[shadow]]s are summoned.
 
 
{{Flavour|"Flickering shadows surround you."<br>"Flickering shadows surround [the killer]."<br>"Shadows flicker in the thin air."}}
 
 
==Demon==
 
A hostile [[soul eater]] or [[reaper]] (tier-[[2]] demons, equal chance for each) is summoned.
 
 
{{Flavour|"Something reaches out for you..."<br>"Something reaches out for [the killer]..."<br>"Something reaches out from thin air..."<br>"Death has come for you..."<br>"Death has come for [the killer]..."<br>"Death appears from thin air..."}}
 
  
 
==History==
 
==History==
Prior to [[0.17]], normal mummies and Menkaure had a death curse.
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*Prior to [[0.25]], death curses were based on necromancy miscast effects, and could cause rotting and summon hostile demons and shadows.
 
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*Prior to [[0.17]], normal mummies and Menkaure had a death curse that could [[curse]] your equipment.
Prior to [[0.15]], allowing an allied or enslaved creature to kill a mummy would force them to suffer the death curse.
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*Prior to [[0.15]], allowing an allied or enslaved creature to kill a mummy would force them to suffer the death curse.
 
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*Prior to [[0.8]], item curses could affect [[potion]]s, turning them into [[potion of degeneration|potions of degeneration]].
Prior to [[0.8]], item curses could affect [[potion]]s, turning them into [[potion of degeneration|potions of degeneration]].
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Featured_Article]]
 
[[Category:Featured_Article]]
 
[[Category:Threats]]
 
[[Category:Threats]]

Latest revision as of 01:10, 9 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Death curses fall on any creature who kills a guardian mummy, mummy priest, royal mummy, or Khufu. This does not apply to killing mummies that have been summoned in any way; only "naturally" occurring mummies have death curses.

The severity of the curse depends on the HD of the mummy. Followers of Kikubaaqudgha with enough piety are resistant to these curses - half of all curses are negated, and the severity of the remainder are halved.

No death curse is applied if a mummy is banished to the Abyss, slimified by Jiyva, kills itself while confused, falls down a shaft, or is killed by confused or a frenzied enemy. However, allowing an allied creature to kill a mummy still results in you suffering the death curse.

Death curses can also be caused by Kikubaaqudgha's wrath (in which case the severity is the player's XL) and the Scythe of Curses (in which case the severity is the melee damage of that strike).

Curse Selection

Curse Effects Severity
Flavour Pain Slow Drain Torment
Guardian Mummy 42.9% 29.6% 9.2% 9.2% 9.2% 7
Mummy Priest 26.5% 33.7% 13.3% 13.3% 13.3% 10
Royal Mummy 0% 40% 20% 20% 20% 15
Khufu 0% 28% 24% 24% 24% 18

Flavour

Flavour curses have no effect.

"Nothing happens."
"You smell decay."
"You hear strange and distant voices."
"You feel homesick."
"Your skin prickles."
"Pain shoots through your body."
"Your bones ache."
"The world around you seems to dim momentarily."
"Strange energies run through your body."
"You shiver with cold."
"You sense a malignant aura."
"You feel very uncomfortable."
"Your bandages flutter."
"[The killer] seems to dim momentarily."
"[The killer] glows [colour] for a moment."
"[The killer] shivers with cold."
"[The killer] scowls horribly."

Pain

If the killer is immune to torment, no effect. Otherwise, 5 to 5 + 2 × [severity] points of irresistible damage.

"Pain shoots through your body!"
"[The killer] convulses with pain!"
"You feel weird for a moment."
"[The killer] has an odd expression for a moment."

Slowing

The killer is slowed for [severity] turns.

"You feel horribly lethargic."
"[The killer] looks incredibly listless."

Draining

The killer suffers draining proportional to the [severity]. Negative energy resistance will reduce this by 50% at rN+, 75% at rN++, and 100% at rN+++.

If the killer is the player, there is a [severity] in 27 chance of suffering 1 to 1 + [severity]/3 points of temporary stat loss instead.

"You are engulfed in negative energy!"
"[The killer] is engulfed in negative energy!"

Torment

The killer's current HP is halved. Any form of torment resistance can apply to this. Unlike most sources of torment, this is not a full-LOS effect.

"Your body is wracked with pain!"
"You feel a surge of unholy energy."
"[The killer] convulses!"
"Something just walked over your grave. No, really!"
"[The killer] seems frightened for a moment."

History

  • Prior to 0.25, death curses were based on necromancy miscast effects, and could cause rotting and summon hostile demons and shadows.
  • Prior to 0.17, normal mummies and Menkaure had a death curse that could curse your equipment.
  • Prior to 0.15, allowing an allied or enslaved creature to kill a mummy would force them to suffer the death curse.
  • Prior to 0.8, item curses could affect potions, turning them into potions of degeneration.