Stat zero

From CrawlWiki
(Redirected from Stat drain)
Jump to: navigation, search
Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers penalties until that attribute is raised above 0 again.

Effects

The following effects occur when any stat reaches 0:

  • You are slowed until the stat raises above zero again.

Causes

Stats can be more permanently lowered by the following means:

  • Mutations (such as from Malmutate or Corrupting Pulse) which affect attributes. This lasts until the mutation is removed somehow.
  • Equipment with negative stat modifiers. You can remove the equipment to restore the stat.

History

  • Prior to 0.33, hitting zero in any stat would paralyse the player immediately and apply a unique debuff for as long as you remained below zero, with the specific penalty depending on which stat was affected. See this revision for more information on the old stat zero system.
    • Stat drain was removed in 0.33, meaning players can now only have their stats reduced to zero or less through mutations or artefacts with stat penalties.
  • Prior to 0.28, zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
  • Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
  • Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
  • Prior to 0.15, items had mass, and strength determined your carrying capacity. Collapse seriously reduced this.
  • Stat zero was added in 0.13, replacing stat death.