Stat zero

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Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
"Brainless" redirects here. If you were looking for the monster intelligence category, see Category:Brainless intelligence.

When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is raised above 0 again.

Effects

The following effects occur when any stat reaches 0:

To remove the negative effects, you must increase your stats above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

The following effects are dependent on the specific stat which was drained to 0:

Collapse (Strength)

  • You do not regenerate HP when monsters are in sight.

Brainless (Intelligence)

Clumsy (Dexterity)

  • Your base EV score is set to 2 + size_bonus.
  • Your SH score is set to 0.
  • Your stealth score is set to 0.
  • You can't stab monsters.

Causes

The following sources of stat drain can all temporarily lower your attributes (Str, Int, Dex):

By 1 at a time:

  • The Deterioration mutation.
  • The melee attacks of certain monsters:
    • 5 Quasit.png Quasit (dexterity only)
    • y Ghost moth.png Ghost moth
    • W Eidolon.png Eidolon
    • & Pandemonium lord.png Pandemonium lord (very rarely)
    • Note that these enemies may have faster speeds or multiple stat draining attacks, which can result in losing stats multiple times per turn.
  • Decomposition from attempted mutation of an undead character.

By more than 1 at a time:

As you gain experience, you regain stats lost through temporary drain or mutation.

Stats can be more permanently lowered by the following means:

  • Mutations (such as from Malmutate) which affect attributes. This lasts until the mutation is removed somehow.
  • Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 6 could conceivably be reduced to 0 by a single unfortunate effect, and below 11 are vulnerable to stat zero from repeated effects.

Specifically, Hell effects can reduce an attribute by up to 5 in a single go, while Zot traps, and mummy death curses reduce up to 4. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario effects from the latter. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact).

Outside of the extended game, stat zero only realistically happens to the extreme end of combinations, such as a Minotaur Berserker or Deep Elf Conjurer. A human, for example, is normally much less vulnerable to its effects.

History

  • In 0.33, stat drain will be removed. All stat zero effects will be replaced with just permaslow.
  • Prior to 0.28, zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
  • Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
  • Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
  • Prior to 0.15, items had mass, and strength determined your carrying capacity. Collapse seriously reduced this.
  • Stat zero was added in 0.13, replacing stat death.