Difference between revisions of "Vorpal"

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{{obsolete}}
 
{{flavour|It inflicts extra damage upon your enemies.}}
 
{{flavour|It inflicts extra damage upon your enemies.}}
  
'''Vorpal''' is a [[brand]] which any [[weapon]] may have. Melee weapons with the vorpal brand do between +0% and +33% additional damage each hit, averaging +16.6%. Ranged weapons do 20% more damage.
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'''Vorpal''' is a [[brand]] which any [[weapon]] may have. Melee weapons with the vorpal brand do extra damage of at least 1 and up to 33% each hit, averaging +16.6%. Ranged weapons do an average of 20% more damage. This bonus is applied after [[AC]], so it has an equal effect for both fast and slow weapons.
  
The displayed brand name differs by weapons type:
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Vorpal weapons are inferior damage-wise to most other brands, but versatile because nothing can resist the extra damage.
*[[Axes]] - '''Chopping'''
 
*[[Polearms]] - Spears and (demon) tridents: '''Piercing''', Two-handed polearms: '''Chopping'''
 
*[[Maces & Flails]] - (Demon) Whips: '''Slashing''', All other maces and flails: '''Crushing'''
 
*[[Staves]] - Quarterstaves: '''Crushing''', Lajatangs: '''Slicing'''
 
*[[Long Blades]] - '''Slicing'''
 
*[[Short Blades]] - '''Piercing'''
 
*[[Tomahawk]]s and [[Javelin]]s: '''Steel'''
 
*[[Ranged weapons]] - '''Velocity'''
 
 
 
There is a 15.8% chance to brand a melee weapon and a 19% chance to brand a ranged weapon with vorpal when a [[scroll of brand weapon]] is read on a non-artifact weapon.
 
 
 
== Tips & Tricks ==
 
*This brand works best on high-damage weapons, since the damage is multiplicative.
 
*Vorpal weapons are inferior damage-wise to most other brands, but versatile because nothing can resist its damage.  
 
  
 
==History==
 
==History==
Prior to [[0.16]], this brand was called "stabbing" on short blades.
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*In [[0.30]], this brand was replaced with the [[heavy]] brand.
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*Prior to [[0.25]], different types of weapons used different descriptors based on the type of damage they inflicted ("Piercing", "Chopping", "Slicing", "Crushing", "Velocity", etc.).
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*Prior to [[0.16]], this brand was called "stabbing" on short blades.
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*Prior to [[0.13]], this brand increased your damage between 0% and 25% each hit, averaging 12.5%.
  
Prior to [[0.13]] this brand increased your damage between 0% and 25% each hit, averaging 12.5%.
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{{brands}}
  
{{brands}}[[Category:Brands]]
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[[Category:Brands]]

Latest revision as of 14:12, 13 June 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
It inflicts extra damage upon your enemies.

Vorpal is a brand which any weapon may have. Melee weapons with the vorpal brand do extra damage of at least 1 and up to 33% each hit, averaging +16.6%. Ranged weapons do an average of 20% more damage. This bonus is applied after AC, so it has an equal effect for both fast and slow weapons.

Vorpal weapons are inferior damage-wise to most other brands, but versatile because nothing can resist the extra damage.

History

  • In 0.30, this brand was replaced with the heavy brand.
  • Prior to 0.25, different types of weapons used different descriptors based on the type of damage they inflicted ("Piercing", "Chopping", "Slicing", "Crushing", "Velocity", etc.).
  • Prior to 0.16, this brand was called "stabbing" on short blades.
  • Prior to 0.13, this brand increased your damage between 0% and 25% each hit, averaging 12.5%.
Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver