Difference between revisions of "Gell's Gravitas"

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{{version021}}
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{{obsolete}}
{{spell info}}
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{{Spell
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|name=Gell's Gravitas
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|level=4
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|school1={{Translocations}}
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|sources=<div>
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[[Book of Displacement]]<br>[[There-And-Back Book]]
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</div>
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|castingnoise=3
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|spellnoise=0
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|power cap=100
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|range=LOS
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|flags=Needs tracer, Not self, Target
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}}
  
'''Gell's Gravitas''' is a level 3 [[Translocations|Translocation]] spell that pulls nearby creatures toward the target, causing damage if they collide.
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'''Gell's Gravitas''' was a level 3 [[Translocations|Translocation]] spell that pulled nearby creatures toward the target, causing damage if they collided. This effect could move monsters through ineligible terrain (like [[lava]]), but not into it. It did not affect the caster.
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[[Warper]]s started with this spell available.
  
 
==Strategy==
 
==Strategy==
*This spell will not affect the caster, so feel free to use it in close proximity.
 
 
*Gell's Gravitas can do a surprising amount of damage if used in large clusters of enemies, particularly large-sized monsters. Use it on fragile spellcasters out of your direct line of sight to deal with them quickly.
 
*Gell's Gravitas can do a surprising amount of damage if used in large clusters of enemies, particularly large-sized monsters. Use it on fragile spellcasters out of your direct line of sight to deal with them quickly.
 
*Gell's Gravitas can be used to clump multiple enemies into one location, making it an ideal setup for area-of-effect spells such as [[Fireball]], [[Inner Flame]], and [[Freezing Cloud]].
 
*Gell's Gravitas can be used to clump multiple enemies into one location, making it an ideal setup for area-of-effect spells such as [[Fireball]], [[Inner Flame]], and [[Freezing Cloud]].
*Be careful when using this spell around friendly targets, as they will turn hostile without warning. This includes any [[summon]]s, as well as any weapons animated by the [[Tukima's Dance]] spell, which will switch to attack you until their original wielder dies.
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*Be careful when using this spell around friendly targets. [[Summon]]s will vanish, and other allies, like [[Necromancy]]'s undead, will turn hostile.
*This spell cannot be used to force enemies into [[deep water]] or [[lava]].
 
  
 
==History==
 
==History==
In [[0.19]] this spell was moved to the [[Book of the Warp]], and in [[0.20]] it was moved from the [[AM]] start to the [[Wr]] start.
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*Removed in [[0.32]] and replaced with the [[evocable]] [[Gell's gravitambourine]] with a much larger and stronger effect.
 
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*In [[0.20]], this spell was moved to [[Warper]], from [[Arcane Marksman]]'s book.
In [[0.17]] Gell's Gravitas became part of the [[Book of Hinderance]] and the [[Book of Debilitation]], set to level 3 and smite-targeted, but no longer confusing enemies.
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*In [[0.19]], this spell was moved to the [[Book of the Warp]].
 
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*In [[0.17]], Gell's Gravitas became part of the [[Book of Hinderance]] and the [[Book of Debilitation]], set to level 3 and smite-targeted, but no longer confusing enemies.
Gell's Gravitas was added in [[0.16]].
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*Gell's Gravitas was added in [[0.16]].

Latest revision as of 20:16, 30 August 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Gell's gravitas.png Gell's Gravitas
Level 4
School1 Translocation
Source(s)
Casting noise 3
Spell noise 0
Power Cap 100
Range LOS
Flags Needs tracer, Not self, Target

Gell's Gravitas was a level 3 Translocation spell that pulled nearby creatures toward the target, causing damage if they collided. This effect could move monsters through ineligible terrain (like lava), but not into it. It did not affect the caster.

Warpers started with this spell available.

Strategy

  • Gell's Gravitas can do a surprising amount of damage if used in large clusters of enemies, particularly large-sized monsters. Use it on fragile spellcasters out of your direct line of sight to deal with them quickly.
  • Gell's Gravitas can be used to clump multiple enemies into one location, making it an ideal setup for area-of-effect spells such as Fireball, Inner Flame, and Freezing Cloud.
  • Be careful when using this spell around friendly targets. Summons will vanish, and other allies, like Necromancy's undead, will turn hostile.

History