Difference between revisions of "Scroll of identify"
(Added new ingame flavour to bring up to date with 0.21) |
m (you can ID items on the ground to save a turn) |
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{{item | {{item | ||
|itemtype=Scroll | |itemtype=Scroll | ||
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{{flavour|A useful magic scroll which identifies the properties of any unknown object.}} | {{flavour|A useful magic scroll which identifies the properties of any unknown object.}} | ||
− | Reading a '''scroll of identify''' allows the player to | + | Reading a '''scroll of identify''' allows the player to identify one item ([[potion]] or [[scroll]]) currently in their inventory. It can also be used on an item on the ground. |
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==Strategy== | ==Strategy== | ||
− | * | + | *Scrolls of identify become worthless once you identify all potions and scrolls. You can use the '''\''' key to see all items you (don't) already know. Note that the game will automatically figure out the 'last' potion/scroll through process of elimination. |
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*If you have already identified a scroll of identify, You can press ESC to cancel the scroll effect without using it. | *If you have already identified a scroll of identify, You can press ESC to cancel the scroll effect without using it. | ||
==History== | ==History== | ||
+ | *Prior to [[0.27]], scrolls of identify were more necessary, as weapons, armour, and jewellery did not identify when you stepped on their tile. | ||
*Prior to [[0.21]], wands did not automatically reveal their charge when picked up. | *Prior to [[0.21]], wands did not automatically reveal their charge when picked up. | ||
*Prior to [[0.15]], scrolls of identify would sometimes allow you to identify up to three items in your inventory. | *Prior to [[0.15]], scrolls of identify would sometimes allow you to identify up to three items in your inventory. |
Latest revision as of 03:11, 27 October 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A useful magic scroll which identifies the properties of any unknown object. |
Reading a scroll of identify allows the player to identify one item (potion or scroll) currently in their inventory. It can also be used on an item on the ground.
Strategy
- Scrolls of identify become worthless once you identify all potions and scrolls. You can use the \ key to see all items you (don't) already know. Note that the game will automatically figure out the 'last' potion/scroll through process of elimination.
- If you have already identified a scroll of identify, You can press ESC to cancel the scroll effect without using it.
History
- Prior to 0.27, scrolls of identify were more necessary, as weapons, armour, and jewellery did not identify when you stepped on their tile.
- Prior to 0.21, wands did not automatically reveal their charge when picked up.
- Prior to 0.15, scrolls of identify would sometimes allow you to identify up to three items in your inventory.
See Also
Scrolls |
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Acquirement • Amnesia • Butterflies • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Identify • Immolation • Noise • Poison • Revelation • Silence • Summoning • Teleportation • Torment • Vulnerability |