Difference between revisions of "Sword of Power"

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{{flavour|A mighty sword which rewards the powerful with power and the meek with weakness.}}
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{{flavour|A mighty sword which rewards the powerful with power and the meek with weakness. Particularly hale users will find that power directed into their foes in the form of devastating, though inaccurate, energy bolts.}}
[[File:Sword_of_power.png]] '''''the Sword of Power'''''
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[[File:Sword_of_power.png]] '''''the +9 sword of Power'''''
  
(0 to +27) [[great sword]]
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+9 [[great sword]]
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<br>When striking in melee, has a <code>10 * HP / 27</code> % chance to fire an inaccurate 1d40 range 4 [[bolt spell|bolt]] in the direction of your target.<ref>{{source ref|0.30.0|art-func.h|292}}</ref><ref>{{source ref|0.30.0|zap-data.h|1731}}</ref>
  
Enchantment varies based on your current [[HP]]: It gains +1 for every 10 HP up to 270.
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==Desirability==
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The '''sword of Power'''<ref>{{source ref|0.30.0|art-data.txt|241}}</ref> is a decent weapon for most high-level [[Long Blades]] users, if they don't mind giving up their off-hand slot. It's especially effective when fighting groups of enemies in straight corridors, as the beams will cut through the creatures standing behind your target.
  
==Desirability==
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This sword reaches its full potential when wielded by robust species ([[Ogre]]s, [[Naga]]s, [[Minotaur]]s, etc.) or characters that can consistently go [[berserk]]. Frail characters, as the flavor suggests, should probably choose a different sword; a +9 [[brand]]ed [[triple sword]] deals similar damage independent of your HP, while a [[demon blade]] or [[double sword]] requires less skill investment and allows you to use a [[shield]].
Although beefy characters, especially berserkers, can get satisfying results out of this, it can easily become much less impressive if you get hit by a timely [[torment]] or hail of [[yaktaur]] [[bolt]]s. Also, the absence of a [[brand]] makes it much less effective than you might expect: its damage output at full enchantment is not too different from a +9 [[triple sword]] of [[freezing]], owing to the fact that enchantment damage is not increased by skill, whereas base damage and indirectly brand damage are. It does have the advantage of being extremely accurate at full enchantment, but usually by the time you can comfortably wield a great sword, accuracy isn't a huge issue. Don't use this without some means of quick escape and a solid backup weapon. Alternatively, just use a well-enchanted, branded [[triple sword]].
 
  
 
==History==
 
==History==
This weapon has actually been significantly buffed. In older versions, its enchantment would vary from -4, -4 to +20, +20, meaning at full enchantment it was less efficient than a branded triple sword, and at its base enchantment, it was a distinctly bad weapon, as opposed to a mediocre one.  
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*Prior to [[0.30]], the Sword of Power was a +5 [[vorpal]] great sword.
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*Prior to [[0.26]], the Sword of Power was a +0, un[[brand]]ed great sword. Every 10 HP you had increased its enchantment, up to a max of +[[27]].
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*In older versions, the Sword of Power's enchantment would vary from -4, -4 to +20, +20, making it anywhere from distinctly bad to being still worse than a well-branded [[triple sword]].
  
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==References==
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<references/>
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Long blades]]
 
[[Category:Long blades]]

Latest revision as of 04:10, 10 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A mighty sword which rewards the powerful with power and the meek with weakness. Particularly hale users will find that power directed into their foes in the form of devastating, though inaccurate, energy bolts.

Sword of power.png the +9 sword of Power

+9 great sword
When striking in melee, has a 10 * HP / 27 % chance to fire an inaccurate 1d40 range 4 bolt in the direction of your target.[1][2]

Desirability

The sword of Power[3] is a decent weapon for most high-level Long Blades users, if they don't mind giving up their off-hand slot. It's especially effective when fighting groups of enemies in straight corridors, as the beams will cut through the creatures standing behind your target.

This sword reaches its full potential when wielded by robust species (Ogres, Nagas, Minotaurs, etc.) or characters that can consistently go berserk. Frail characters, as the flavor suggests, should probably choose a different sword; a +9 branded triple sword deals similar damage independent of your HP, while a demon blade or double sword requires less skill investment and allows you to use a shield.

History

  • Prior to 0.30, the Sword of Power was a +5 vorpal great sword.
  • Prior to 0.26, the Sword of Power was a +0, unbranded great sword. Every 10 HP you had increased its enchantment, up to a max of +27.
  • In older versions, the Sword of Power's enchantment would vary from -4, -4 to +20, +20, making it anywhere from distinctly bad to being still worse than a well-branded triple sword.

References