Difference between revisions of "Mulch"

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'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.  Only ammo can mulch: other items, even weapons such as [[hand axe]]s and [[club]]s which are considered throwable, never break.
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'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
*[[Stone]]s, [[Sling bullet]]s, [[Arrow]]s, [[Bolt]]s: 12.5%
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*[[Stone]]s: 100%
*[[Needle]]s: 8.33%
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*Poisoned [[Dart]]s: 8.33%
*[[Javelin]]s, [[Tomahawk]]s: 5%
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*[[Javelin]]s, [[Boomerang]]s: 5%
 
*[[Large rock]]s: 4%
 
*[[Large rock]]s: 4%
*[[Throwing net]]s: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed.
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*[[Throwing net]]s: Special. Nets corrode when creatures struggle out of them. The more a creature struggles, the less likely it is to recover the net, until it is destroyed.
*Some brands also affect mulch rates:
 
**[[Chaos]], [[Dispersal_(brand)|Dispersal]], [[Exploding]]: Always mulches.
 
**[[Curare]], [[Flame]], [[Frost]]: 200% normal.
 
Note that launcher brands don't affect mulch rates.
 
  
==History==
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Brands also can affect mulch rates:
Prior to [[0.16]], steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
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*[[Dispersal_(brand)|Dispersal]] [[Dart]]s: 100%.
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*Other [[Dart]]s: 16.67%
  
In [[0.11]], enchantment bonus was removed.
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When boomerangs, javelins, or large rocks mulch, they deal an extra +33% damage.
  
Prior to [[0.5]], enchantment bonus did not increase a unit of ammo's odds of survival.
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==History==
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*Prior to [[0.30]], there was no bonus damage on mulch.
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*Prior to [[0.29]], [[ranged weapon]]s had their own ammo: [[sling bullet]]s, [[arrow]]s, and [[bolt]]s mulched 12.5% of the time. [[Stone]]s also mulched only 12.5% of the time.
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*Prior to [[0.24]], [[Exploding]] ammo existed, which always mulched.
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*Prior to [[0.16]], steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
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*Prior to [[0.11]], enchantment bonuses were available on ammo, decreasing mulch rates.
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*Prior to [[0.5]], enchantment bonus did not increase a unit of ammo's odds of survival.
  
  
 
[[Category:Game_mechanics]]
 
[[Category:Game_mechanics]]

Latest revision as of 23:46, 16 May 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.

Brands also can affect mulch rates:

When boomerangs, javelins, or large rocks mulch, they deal an extra +33% damage.

History

  • Prior to 0.30, there was no bonus damage on mulch.
  • Prior to 0.29, ranged weapons had their own ammo: sling bullets, arrows, and bolts mulched 12.5% of the time. Stones also mulched only 12.5% of the time.
  • Prior to 0.24, Exploding ammo existed, which always mulched.
  • Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
  • Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
  • Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.