Difference between revisions of "Potion of curing"

From CrawlWiki
Jump to: navigation, search
m (grammar tweak)
m (Strategy)
 
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{version022}}
+
{{version030}}
 
{{item
 
{{item
 
  |itemtype = Potion
 
  |itemtype = Potion
Line 7: Line 7:
 
}}
 
}}
  
{{flavour|A potion which heals some wounds, clears the mind and cures poison and disease. It can also slightly repair rotting.}}
+
{{flavour|A potion which restores a small amount of health, and cures poison and confusion.}}
  
Quaffing a '''potion of curing''' cures [[poison]], [[confusion]] and [[sickness]] and restores 1d7 + 4 HP.
+
Quaffing a '''potion of curing''' restores <code>4 + 1d7</code> HP (5-11 HP, 8 HP on average) and cures [[poison]] and [[confusion]].
 
 
If your maximum hit points have been reduced by [[rot]], quaffing a potion of curing will first heal the rot. Each point of rot reduces the effectiveness of healing by 2 points.
 
  
 
{{crawlquote|You feel better.}}
 
{{crawlquote|You feel better.}}
  
 
==Strategy==
 
==Strategy==
These are best saved for times when you need to cure a negative [[status effect]]; if you need pure HP restoration, use a [[potion of heal wounds]]. However, if you should find yourself without any other healing or escape option (most commonly early in the game), these can be useful for restoring HP in a pinch; just don't be surprised if whatever monster you're facing takes off most of the healed HP with its next attack. A better course of action might be to retreat (if possible) and come back after you've healed through regeneration.
+
These are best used for curing confusion. It's also good against poison, which can stack quickly. A single potion heals all poison, no matter how severe it is. If you need pure HP restoration, a [[potion of heal wounds]] is stronger. In lieu of other escape options, curing can help - just don't be surprised if a monster outdamages the healing.
 
 
A single potion of curing is enough to cure a status no matter how severe it is. If you're fighting multiple sources of [[poison]], for example, it might be more efficient to hold off on curing the poison until you've defeated everything nearby that can poison you or until the poison starts doing multiple damage per turn.
 
  
Do note that not all [[status effect]]s are affected by potions of curing. If you're dealing with effects such as [[Petrify|petrification]], [[slow]]ness, or an [[Bad Form|unwanted transformation]], you'll want a [[potion of cancellation]] instead.
+
Do note that these potions ''only'' cure poison and confusion. The vast majority of [[status effect]]s are unaffected. If you're dealing with effects such as [[Petrify|petrification]], [[slow]]ness, or an [[Bad Form|unwanted transformation]], you'll want a [[potion of cancellation]] instead.
  
If you plan to go after some of the runes in the extended endgame, be prepared to deal with significant amounts of [[rot]]. The [[Tomb]] and the [[Hell]]s in particular have multiple sources of rot damage, so it helps to bring a stock of potions of curing.
+
Potions of curing are the most common potion in the game. If you get lethally poisoned by an [[adder]], but don't have curing identified, try quaffing the biggest stacks of potions first.
  
 
==History==
 
==History==
 +
*Prior to [[0.27]], this potion could cure [[sickness]].
 +
*Prior to [[0.26]], this potion could cure HP [[rot]].
 
*Prior to [[0.17]], potions of curing could only heal rot when at or near full health.
 
*Prior to [[0.17]], potions of curing could only heal rot when at or near full health.
 
*Prior to [[0.10]], this item was known as a potion of healing.
 
*Prior to [[0.10]], this item was known as a potion of healing.
  
 
{{potions}}
 
{{potions}}

Latest revision as of 01:57, 25 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Potion
Name Potion of curing
Icon Potion of curing.png
A potion which restores a small amount of health, and cures poison and confusion.

Quaffing a potion of curing restores 4 + 1d7 HP (5-11 HP, 8 HP on average) and cures poison and confusion.

You feel better.

Strategy

These are best used for curing confusion. It's also good against poison, which can stack quickly. A single potion heals all poison, no matter how severe it is. If you need pure HP restoration, a potion of heal wounds is stronger. In lieu of other escape options, curing can help - just don't be surprised if a monster outdamages the healing.

Do note that these potions only cure poison and confusion. The vast majority of status effects are unaffected. If you're dealing with effects such as petrification, slowness, or an unwanted transformation, you'll want a potion of cancellation instead.

Potions of curing are the most common potion in the game. If you get lethally poisoned by an adder, but don't have curing identified, try quaffing the biggest stacks of potions first.

History

  • Prior to 0.27, this potion could cure sickness.
  • Prior to 0.26, this potion could cure HP rot.
  • Prior to 0.17, potions of curing could only heal rot when at or near full health.
  • Prior to 0.10, this item was known as a potion of healing.
Potions
AmbrosiaAttractionBerserk rageBrillianceCancellationCuringDegenerationEnlightenmentExperienceHasteHeal woundsInvisibilityLignificationMagicMightMutationResistance