Difference between revisions of "Ballistomycete spore"

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{{list of | plants}}
 
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==Useful Info==
 
==Useful Info==
'''Ballistomycete spores''' are fast-moving, suicidal creatures which explode into a cloud of spores on contact with a target or when killed. The explosion has a diameter of about 5 squares and does 3d15 damage and [[confusion|confuses]] living targets. They have only 1 HP, so any successful attack will destroy them.
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'''Ballistomycete spores''' are fast-moving, suicidal creatures created by [[ballistomycete]]s. On contact with a target or on death, they explode in a 3x3 area. This deals <code>3d(6 + [[Invocations]] skill)</code> damage<ref>{{source ref|0.30.0|mon-explode.cc|69}}</ref><ref>{{source ref|0.30.0|spl-summoning.cc|2494}}<br>Note that the spore's HD is adjusted by +1 in {{source ref|0.30.0|mon-cast.cc|6545}}.</ref> and [[confusion|confuses]] living, [[unbreathing|breathing]] targets. They have only 1 HP, so any successful attack will destroy them.
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Ballistomycetes are never found in the dungeon proper, but can be created using [[Fedhas]]' Grow Ballistomycete ability. Spores are considered plants, so you can fire through one without harming it.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*A spore's explosion can easily kill low level characters. [[Blink]]ing away if it manages to get too close is not a bad idea.
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*Confusion is a very strong effect: it prevents spellcasting, allows [[stab]]s, and greatly lowers melee [[to-hit]]. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones.  
*Followers of [[Fedhas]] can create friendly ballistomycetes by using Fedhas' Grow Ballistomycete ability. However, the spores won't follow your orders, so don't waste turns shouting.
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*Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't '''[[t]]'''ell them to do anything, so don't bother.
  
 
==History==
 
==History==
*Prior to [[0.24]], [[ballistomycete]]s could reproduce via spores. The spores left mold as they moved, and new ballistomycetes could grow on it.
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*Prior to [[0.24]], [[ballistomycete]]s could reproduce via spores. The spores left mold as they moved, and new ballistomycetes could grow on it. Also, they had an explosion radius of 2 (5x5), and its damage was fixed at 3d15.
*Prior to [[0.19]], ballistomycete spores were known as '''giant spore'''s.
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*Prior to [[0.19]], ballistomycete spores were known as '''giant spores'''.
*Prior to [[0.17]], ballistomycete colonies could spawn naturally instead of being exclusively created by Fedhasites.
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*Prior to [[0.17]], ballistomycete colonies could spawn naturally, instead of being exclusively created by Fedhasites.
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==References==
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<references/>

Latest revision as of 03:13, 4 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all plants, see list of plants.

ballistomycete spore *Ballistomycete spore.png
HP 1-2
HD 1
XP 0
Speed 15
AC 0
EV 10
Will Immune
Attack1 1 (hit: plain)


Resistances rPois+
rDrown
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Plant
Size Small
Type fungus, ballistomycete spore
Flags Flying
Unbreathing
No experience gain
A fast, gas-filled floating spore released by a ballistomycete when it senses a threat. After seeking out its foe, the spore will explode, damaging anything caught in the blast and further confusing living creatures.

Useful Info

Ballistomycete spores are fast-moving, suicidal creatures created by ballistomycetes. On contact with a target or on death, they explode in a 3x3 area. This deals 3d(6 + Invocations skill) damage[1][2] and confuses living, breathing targets. They have only 1 HP, so any successful attack will destroy them.

Ballistomycetes are never found in the dungeon proper, but can be created using Fedhas' Grow Ballistomycete ability. Spores are considered plants, so you can fire through one without harming it.

Tips & Tricks

  • Confusion is a very strong effect: it prevents spellcasting, allows stabs, and greatly lowers melee to-hit. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones.
  • Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't tell them to do anything, so don't bother.

History

  • Prior to 0.24, ballistomycetes could reproduce via spores. The spores left mold as they moved, and new ballistomycetes could grow on it. Also, they had an explosion radius of 2 (5x5), and its damage was fixed at 3d15.
  • Prior to 0.19, ballistomycete spores were known as giant spores.
  • Prior to 0.17, ballistomycete colonies could spawn naturally, instead of being exclusively created by Fedhasites.

References

  1. mon-explode.cc:69 (0.30.0)
  2. spl-summoning.cc:2494 (0.30.0)
    Note that the spore's HD is adjusted by +1 in mon-cast.cc:6545 (0.30.0).