Difference between revisions of "Vorpal"
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{{flavour|It inflicts extra damage upon your enemies.}} | {{flavour|It inflicts extra damage upon your enemies.}} | ||
− | '''Vorpal''' is a [[brand]] which any [[weapon]] may have. Melee weapons with the vorpal brand do extra damage of at least 1 and up to 33% each hit, averaging +16.6%. Ranged weapons do 20% more damage. | + | '''Vorpal''' is a [[brand]] which any [[weapon]] may have. Melee weapons with the vorpal brand do extra damage of at least 1 and up to 33% each hit, averaging +16.6%. Ranged weapons do an average of 20% more damage. This bonus is applied after [[AC]], so it has an equal effect for both fast and slow weapons. |
− | + | Vorpal weapons are inferior damage-wise to most other brands, but versatile because nothing can resist the extra damage. | |
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==History== | ==History== | ||
+ | *In [[0.30]], this brand was replaced with the [[heavy]] brand. | ||
*Prior to [[0.25]], different types of weapons used different descriptors based on the type of damage they inflicted ("Piercing", "Chopping", "Slicing", "Crushing", "Velocity", etc.). | *Prior to [[0.25]], different types of weapons used different descriptors based on the type of damage they inflicted ("Piercing", "Chopping", "Slicing", "Crushing", "Velocity", etc.). | ||
*Prior to [[0.16]], this brand was called "stabbing" on short blades. | *Prior to [[0.16]], this brand was called "stabbing" on short blades. |
Latest revision as of 14:12, 13 June 2023
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
It inflicts extra damage upon your enemies. |
Vorpal is a brand which any weapon may have. Melee weapons with the vorpal brand do extra damage of at least 1 and up to 33% each hit, averaging +16.6%. Ranged weapons do an average of 20% more damage. This bonus is applied after AC, so it has an equal effect for both fast and slow weapons.
Vorpal weapons are inferior damage-wise to most other brands, but versatile because nothing can resist the extra damage.
History
- In 0.30, this brand was replaced with the heavy brand.
- Prior to 0.25, different types of weapons used different descriptors based on the type of damage they inflicted ("Piercing", "Chopping", "Slicing", "Crushing", "Velocity", etc.).
- Prior to 0.16, this brand was called "stabbing" on short blades.
- Prior to 0.13, this brand increased your damage between 0% and 25% each hit, averaging 12.5%.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |