Difference between revisions of "Animate Skeleton"

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{{flavour|Reanimates a single skeleton as a follower, even if that skeleton is still encased in flesh. This magic is unstable, so eventually those reanimated will crumble to dust. Skeletons cannot leave the level they were created on. The resilience of a skeleton raised by this spell increases with spell power.}}
 
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*[[Book of Necromancy]]
 
*[[Book of Necromancy]]
 
*[[Book of Cantrips]]
 
*[[Book of Cantrips]]
*[[Ashenzari#Ashenzari's cookbook|Ashenzari's cookbook]]
 
 
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{{Flavour|This spell raises an inert skeleton to a state of unlife.}}
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'''Animate Skeleton''' is a level 1 [[Necromancy]] spell that animates a single non-animate, non-demonic [[skeleton]] to serve you as a mindless [[skeleton (monster)|undead slave]]. The caster should have a skeleton or skeleton-bearing [[corpse]] nearby in order for the spell to work. If there are multiple corpses nearby when you cast the spell, the closest of them will be chosen.
  
'''Animate Skeleton''' is a level 1 Necromancy spell that animates a single non-animate, non-demonic [[skeleton]]. The caster must be standing over either a skeleton or a skeleton-bearing corpse.  This spell will raise the skeleton right out of a corpse, effectively butchering it in a single turn. (Note that, a skeleton-bearing corpse can always be animated and thereby butchered; but if you butcher first, sometimes the skeleton is lacking and animation is impossible.) If there are multiple corpses at your feet, one of them will be chosen for you.
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[[HD]] of skeletons depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>. This means that at the max spellpower skeletons will have 1/2 of their original HD.
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[[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] will also always gift this spell at 1* of piety.
  
 
==Strategy==
 
==Strategy==
As a means of reanimating corpses, it is cheaper than but inferior to [[Animate Dead]], since the latter can produce stronger zombies and attempts to animate everything in sight. However, this spell is fantastic for those characters who are wielding a blunt weapon which they cannot or do not wish to unwield.  Three primary reasons for this are wielding a cursed blunt weapon, wielding a blunt weapon of [[vampiricism]], or wielding a blunt weapon of [[distortion]]. [[Ashenzari]] worshipers in particular are likely to be interested in this spell, since it lets them wield any weapon they want and still have it cursed, to get the extra piety and skills from being bound.
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As a means of reanimating corpses, Animate Skeleton is cheaper than but inferior to [[Animate Dead]], since the latter can produce stronger [[zombie]]s and attempts to animate everything in sight. Necromancers, especially worshipers of [[Kikubaaqudgha]] that can receive corpses reliably, may benefit from its synergy with [[Simulacrum]] by creating multiple simulacra of large monsters from the chunks.
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As a level-1 spell however, Animate Skeleton is a cheap strategic addition to any character not forbidden from Necromancy. With high [[spellpower]], it produces long-lasting minions, some of them weapon-carrying. This could be especially relevant for characters who are not otherwise benefiting from minions (who can block LOS against ranged attackers, enable distraction stabs, aid in escape, and generally take some attention off the player).
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Some physical [[attack flavour]]s are retained: skeletons of constricting monsters can constrict, hydra skeletons bite multiple times and elephant skeletons trample, however damage brands will not be retained.
  
Necromancers, especially worshipers of [[Kikubaaqudgha]] that can receive corpses reliably, may benefit from its synergy with [[Simulacrum]] by creating multiple simulacra of large monsters from the chunks.
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Control-F 'corpse' will find all possible targets for this spell that currently exist, both corpses and skeletalized remains.
  
 
==See Also==
 
==See Also==
 
*[[Derived undead]]
 
*[[Derived undead]]
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*[[Skeleton (monster)]]
  
 
==History==
 
==History==
Prior to [[0.8]], the spell took longer than the 1 turn it now takes to butcher and animate the skeleton.
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*This spell was removed in [[0.29]]. [[Necrotise]] now creates skeletons.
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*Prior to [[0.26]], the lifespan of skeletons didn't depend on spellpower and was longer. Also, the player had to stand on a corpse to use this spell.
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*Prior to [[0.16]], it could be combined with [[Sublimation of Blood]] to rapidly turn fallen foes into [[MP]] mid-fight.
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*Prior to [[0.12]], this spell was quite useful for characters wielding cursed blunt weapons, blunt weapons of [[vampiricism]], or blunt weapons of [[distortion]].
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*Prior to [[0.8]], the spell took longer than the 1 turn it now takes to butcher and animate the skeleton.

Latest revision as of 21:55, 11 October 2022

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Reanimates a single skeleton as a follower, even if that skeleton is still encased in flesh. This magic is unstable, so eventually those reanimated will crumble to dust. Skeletons cannot leave the level they were created on. The resilience of a skeleton raised by this spell increases with spell power.
Animate skeleton.png Animate Skeleton
Level 1
School1 Necromancy
Source(s)
Casting noise 1
Spell noise 0

Animate Skeleton is a level 1 Necromancy spell that animates a single non-animate, non-demonic skeleton to serve you as a mindless undead slave. The caster should have a skeleton or skeleton-bearing corpse nearby in order for the spell to work. If there are multiple corpses nearby when you cast the spell, the closest of them will be chosen.

HD of skeletons depends on the spellpower: minion_hd = mons_hd * (100 + pow) / 300. This means that at the max spellpower skeletons will have 1/2 of their original HD.

Necromancers begin with this spell in their libraries. Kikubaaqudgha will also always gift this spell at 1* of piety.

Strategy

As a means of reanimating corpses, Animate Skeleton is cheaper than but inferior to Animate Dead, since the latter can produce stronger zombies and attempts to animate everything in sight. Necromancers, especially worshipers of Kikubaaqudgha that can receive corpses reliably, may benefit from its synergy with Simulacrum by creating multiple simulacra of large monsters from the chunks.

As a level-1 spell however, Animate Skeleton is a cheap strategic addition to any character not forbidden from Necromancy. With high spellpower, it produces long-lasting minions, some of them weapon-carrying. This could be especially relevant for characters who are not otherwise benefiting from minions (who can block LOS against ranged attackers, enable distraction stabs, aid in escape, and generally take some attention off the player).

Some physical attack flavours are retained: skeletons of constricting monsters can constrict, hydra skeletons bite multiple times and elephant skeletons trample, however damage brands will not be retained.

Control-F 'corpse' will find all possible targets for this spell that currently exist, both corpses and skeletalized remains.

See Also

History

  • This spell was removed in 0.29. Necrotise now creates skeletons.
  • Prior to 0.26, the lifespan of skeletons didn't depend on spellpower and was longer. Also, the player had to stand on a corpse to use this spell.
  • Prior to 0.16, it could be combined with Sublimation of Blood to rapidly turn fallen foes into MP mid-fight.
  • Prior to 0.12, this spell was quite useful for characters wielding cursed blunt weapons, blunt weapons of vampiricism, or blunt weapons of distortion.
  • Prior to 0.8, the spell took longer than the 1 turn it now takes to butcher and animate the skeleton.