Difference between revisions of "Devastator"

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m (Update src links, crystal-ball the 0.28.1 change)
m (if you have sinv, it works on invis monsters)
 
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{{version028}}
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{{version031}}
 
{{flavour|A wooden cudgel, loaded with more than just lead.}}
 
{{flavour|A wooden cudgel, loaded with more than just lead.}}
  
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+6 shillelagh (modified [[club]]; 8 base damage)<br>
 
+6 shillelagh (modified [[club]]; 8 base damage)<br>
Causes a 3x3 explosion when damage is dealt<ref>{{source ref|0.28.0|art-func.h|681}}</ref><ref>{{source ref|0.28.0|spl-damage.cc|1665}}</ref>
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Causes a 3x3 explosion when damage is dealt<ref>{{source ref|0.31.0|spl-damage.cc|1701}}</ref>
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==Mechanics==
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The explosion deals <code>Nd(5 + weapon_dmg/2)</code> additional damage to the target and all monsters adjacent to it.<ref>{{source ref|0.30.1|art-func.h|751}}</ref><ref>{{source ref|0.31.0|spl-damage.cc|1747}}</ref> It cannot miss. It does not affect [[invisible]] monsters if you can't [[see invisible]], nor does it affect the player.
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Like [[Shatter]], the number of dice 'N' is dependent on the monster hurt:
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{| cellpadding="1" cellspacing="0" border="0" align="center"
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!align="left" style="width:28em;border-bottom:thin solid black;"|Target
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!align="right" style="width:3em;border-bottom:thin solid black;padding-left:1em;"|N
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|-
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|Monsters made from metal, stone or crystal
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|align="right" | 6
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|-
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|[[Insubstantial]] monsters
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|align="right" | 1
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|-
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|[[Petrify]]ing/Petrified (reduced later by petrification reduction)
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|align="right" | 6
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|-
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|Monsters made from ice or bone
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|align="right" | 6
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|-
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|Slimy monsters
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|align="right" | 1
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|-
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|[[Flying]] monsters
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|align="right" | 1
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|-
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|All other monsters
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|align="right" | 3
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|}
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Note that N is calculated for each individual monster, so targeting a metallic monster won't make the explosion cause more damage to flying monsters nearby.
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Against a regular non-flying monster, you can expect an average of <code>7.5 + (75% * wpn_dmg)</code> explosion damage, but unlike [[brand]]s, it is affected by [[AC]].
  
 
==Desirability==
 
==Desirability==
'''Devastator'''<ref>{{source ref|0.28.0|art-data.txt|1206}}</ref> is basically a well-[[enchant]]ed [[club]] with upgraded base stats and unavoidable splash damage to everything adjacent to your target when used in melee.
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'''Devastator'''<ref>{{source ref|0.31.0|art-data.txt|1233}}</ref> is basically a well-enchanted [[club]] with a "brand" that deals extra splash damage. It's especially useful against swarms of fragile enemies, like [[killer bee]]s, but it's still great against lone enemies in the early- and mid-game. Later on, you'll want to switch to an [[eveningstar]] or [[demon whip]] - these deal more damage against single targets.
 
 
Despite everything constantly blowing up in your face, it actually does no backlash damage to you. It's especially useful for quickly clearing out swarms of fragile enemies like bats or killer bees, but it deals with single enemies in the early- and mid-game just fine.  
 
  
Devastator's explosion damage will not affect monsters that are insubstantial, invisible to you, or submerged.
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This artefact is more likely to spawn in the early game, where it is more likely to be useful.
  
 
==History==
 
==History==
*In [[0.28]].1, Devastator will create [[noise]] again, though is quieter.
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*In [[0.29]], Devastator creates [[noise]] again, though is much quieter.
*Prior to [[0.28]], Devastator was not explicitly likely to spawn in the early-game. It was also very loud.
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*Prior to [[0.28]], Devastator was not explicitly likely to spawn in the early-game.
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*Prior to [[0.27]], Devastator's explosions were very loud instead of being completely silent.
 
*Prior to [[0.15]], Devastator had a +4, +8 enchantment level.
 
*Prior to [[0.15]], Devastator had a +4, +8 enchantment level.
 
*Devastator was added in [[0.10]].
 
*Devastator was added in [[0.10]].
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[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Maces & Flails]]
 
[[Category:Maces & Flails]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 09:30, 25 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A wooden cudgel, loaded with more than just lead.

Devastator.png the +6 shillelagh "Devastator"

+6 shillelagh (modified club; 8 base damage)
Causes a 3x3 explosion when damage is dealt[1]

Mechanics

The explosion deals Nd(5 + weapon_dmg/2) additional damage to the target and all monsters adjacent to it.[2][3] It cannot miss. It does not affect invisible monsters if you can't see invisible, nor does it affect the player.

Like Shatter, the number of dice 'N' is dependent on the monster hurt:

Target N
Monsters made from metal, stone or crystal 6
Insubstantial monsters 1
Petrifying/Petrified (reduced later by petrification reduction) 6
Monsters made from ice or bone 6
Slimy monsters 1
Flying monsters 1
All other monsters 3

Note that N is calculated for each individual monster, so targeting a metallic monster won't make the explosion cause more damage to flying monsters nearby.

Against a regular non-flying monster, you can expect an average of 7.5 + (75% * wpn_dmg) explosion damage, but unlike brands, it is affected by AC.

Desirability

Devastator[4] is basically a well-enchanted club with a "brand" that deals extra splash damage. It's especially useful against swarms of fragile enemies, like killer bees, but it's still great against lone enemies in the early- and mid-game. Later on, you'll want to switch to an eveningstar or demon whip - these deal more damage against single targets.

This artefact is more likely to spawn in the early game, where it is more likely to be useful.

History

  • In 0.29, Devastator creates noise again, though is much quieter.
  • Prior to 0.28, Devastator was not explicitly likely to spawn in the early-game.
  • Prior to 0.27, Devastator's explosions were very loud instead of being completely silent.
  • Prior to 0.15, Devastator had a +4, +8 enchantment level.
  • Devastator was added in 0.10.

References