Difference between revisions of "Pain"
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''This page is about the monster [[spell]]. For the [[brand]], see [[Pain (brand)]]. For the card, see [[Pain card]].'' | ''This page is about the monster [[spell]]. For the [[brand]], see [[Pain (brand)]]. For the card, see [[Pain card]].'' | ||
− | [[Pain]] is a monster-only [[Necromancy]] spell which fires a beam of [[negative energy]] against a single target. It must overcome its target's [[willpower]] to have an effect but never misses and is unaffected by [[AC]]. All nonliving, undead and demonic monsters are immune, as are players and monsters with rN | + | [[Pain]] is a monster-only [[Necromancy]] spell which fires a beam of [[negative energy]] against a single target. It must overcome its target's [[willpower]] to have an effect but never misses and is unaffected by [[AC]]. All nonliving, undead and demonic monsters are immune, as are players with rN+++ and monsters with rN+. |
Monsters cast Pain with an enchantment power of 50, and a minimum spellpower (attack power) of 150, leading to most monsters dealing the same damage. It does damage given by: | Monsters cast Pain with an enchantment power of 50, and a minimum spellpower (attack power) of 150, leading to most monsters dealing the same damage. It does damage given by: | ||
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|special =*Ignores [[AC]]<br>*[[Will]] resists<br>*Costs 1 [[HP]] to cast}} | |special =*Ignores [[AC]]<br>*[[Will]] resists<br>*Costs 1 [[HP]] to cast}} | ||
*Prior to [[0.29]], Pain was a level 1 Necromancy spell available to players, being one of the few spells that did self-damage (1 point of negative energy). [[Necromancer]]s started with this spell. Pain's effect was moved into [[Necrotise]]. | *Prior to [[0.29]], Pain was a level 1 Necromancy spell available to players, being one of the few spells that did self-damage (1 point of negative energy). [[Necromancer]]s started with this spell. Pain's effect was moved into [[Necrotise]]. | ||
+ | *Prior to [[0.27]], a few high [[HD]] monsters had this spell: [[Mara]], [[tormentor]]s, and [[executioner]]s. |
Latest revision as of 10:45, 28 August 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This page is about the monster spell. For the brand, see Pain (brand). For the card, see Pain card.
Pain is a monster-only Necromancy spell which fires a beam of negative energy against a single target. It must overcome its target's willpower to have an effect but never misses and is unaffected by AC. All nonliving, undead and demonic monsters are immune, as are players with rN+++ and monsters with rN+.
Monsters cast Pain with an enchantment power of 50, and a minimum spellpower (attack power) of 150, leading to most monsters dealing the same damage. It does damage given by:
1d(7 + Power/20)
The following enemies cast Pain:
- 5 Grinder (d14 damage)
- @ Jessica (d14 damage)
- M Menkaure (d14 damage)
- o Orc high priest (d14 damage)
- o Orc priest (d14 damage)
- 5 Shadow imp (d14 damage)
History
Pain | |
---|---|
Level | 1 |
School1 | Necromancy |
Source(s) | |
Casting noise | 1 |
Spell noise | 1 |
Spell Details | |
---|---|
Damage Formula | 1d(4 + Power/5) |
Max Damage | 1d9 negative energy |
Max Power | 25 |
Range | 5 |
Targeting | Beam |
To-hit | |
Special | *Ignores AC *Will resists *Costs 1 HP to cast |
- Prior to 0.29, Pain was a level 1 Necromancy spell available to players, being one of the few spells that did self-damage (1 point of negative energy). Necromancers started with this spell. Pain's effect was moved into Necrotise.
- Prior to 0.27, a few high HD monsters had this spell: Mara, tormentors, and executioners.