This article is about the monster. For a list of monsters capable of torment, see the main page on torment.
|Attack1||8 (hit: pain)|
|Attack2|| 8 (hit: pain)
| A malign devil covered in all manner of claws, spines, and cruel hooks. It is able to inflict torturous agony on those foolish enough to gaze upon it.
“Thou art to me a delicious torment.”
Tormentors are terrible tier-2 demons that should not be underestimated. At range, they torment often, tearing up characters without immunity. Up close they're not nearly so bad; their two pain-branded melee attacks deal an additional 1d7 negative energy damage with most attacks, but negative energy resistance will help against that. They can be found in the Abyss, Pandemonium, the Hells, and some monsters may summon them with the Summon Demon or Summon Greater Demon spells.
|Spell set I|
|Slot1||Pain (d14)||Magical flag|
|Slot2||Symbol of Torment||Magical flag|
Tips & Tricks
- Be very careful around these monsters: they are the fastest normal tormenting monsters, and they only know one other spell. This means they tend to torment you much more than, say, a Fiend might. By themselves they are generally no particular threat, since they lack the ability to easily finish you off. When around other monsters, they are one of the deadliest threats in the game. Terminate them with extreme prejudice, and do not be afraid to teleport away if you can't get a clear shot at them.
- Tormentors are thankfully unable to see invisible. While being invisible won't stop them from ever casting Symbol of Torment, it will greatly reduce how often they do so.
- As always, life protection helps take the sting out of Torment significantly (5% reduction per rank). See the torment page for other means of reducing torment damage.
They used to be tier-3 demons. Prior to 0.6, they only possessed Symbol of Torment in their emergency slot, meaning they would virtually never use it, Zin's Sanctuary ability being one of the few ways to make them do so.