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Version 0.30: This article may not be up to date for the latest stable release of Crawl.

This article is about the monster. For a list of monsters capable of torment, see the main page on torment.

tormentor 2Tormentor.png
HP 25-52
HD 7
XP 348
Speed 13
AC 12
EV 12
Will 60
Attack1 8 (hit: pain)
Attack2 8 (hit: pain)

Resistances rF+
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Demonic
Size Medium
Type tormentor, tormentor
A malign devil covered in all manner of claws, spines, and cruel hooks. It is able to inflict torturous agony on those foolish enough to gaze upon it.

“Thou art to me a delicious torment.”
-Ralph Waldo Emerson, _Essays: First Series_, Essay VI: Friendship. 1841.

Useful Info

Tormentors are terrible tier-2 demons which inflict torment, tearing up characters without immunity or heavy resistance. They can be found in the Abyss, Pandemonium, the Hells, and some monsters may summon them with Summon Greater Demon.


Spell set I
Slot1 Pain (d14) Magical flag
Slot2 Symbol of Torment Magical flag

Tips & Tricks

  • Tormentors are fast monsters which can halve your HP every turn. Not a big threat by themselves, but when near other monsters, make sure to finish them quickly.
  • Tormentors can't see invisible. While being invisible won't stop them from ever casting Symbol of Torment, it greatly reduces the frequency. Note that if the tormentor can see an ally that's vulnerable to torment, the fact that you are invisible doesn't do anything.
  • They have moderate willpower, so status wands can work well. A scroll of fear can scare them off with some reliability.
  • If summoned by a torment vulnerable monster (e.g. deep elf demonologists), they'll be much more hesitant to use Symbol of Torment.
  • As always, life protection (rN+) helps take the sting out of Torment significantly (5% reduction per rank). See the torment page for other means of reducing torment damage.


They used to be tier-3 demons. Prior to 0.6, they only possessed Symbol of Torment in their emergency slot, meaning they would virtually never use it, Zin's Sanctuary ability being one of the few ways to make them do so.