Difference between revisions of "Portal Projectile"

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'''Portal Projectile''' is a level 3 [[Translocations]]/[[Hexes]] spell which grants your ranged weapons [[smite-targeting]].
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Portal Projectile is a monster-only spell which performs a single [[smite-targeting|smite-targeted]] ranged attack with their wielded ranged weapon. Like with all smite-targeted attacks, transparent [[wall]]s (but not [[iron grate]]s or [[statue]]s) will block Portal Projectile.
 
 
[[Arcane Marksmen]] start with this spell available.
 
__NOTOC__
 
==Effect==
 
When cast, Portal Projectile grants the user the Portal Projectile status (PProj). While this status is active, the user's ranged attacks use smite-targeting, allowing you to attack any target in your [[line of sight]] regardless of units in between and with substantially increased [[accuracy]] based on spell power. Each ranged attack while Portal Projectile is active costs 1 additional [[MP]]; if you run out of MP, your projectiles travel normally until you regain MP.
 
 
 
Like with all smite-targeted attacks, all [[wall]]s block Portal Projectile, even if you can see through them.
 
 
 
==Strategy==
 
*Its low spell level makes it easy for most characters to master. Any player focused on ranged weaponry can benefit from it.
 
**Characters focused on [[Throwing]] weapons have somewhat less use for Portal Projectile, as it interferes with the inherent properties of [[boomerang]]s and [[javelin]]s. Being able to smite-target your [[dart]]s and [[large rock]]s is still helpful, however.
 
*Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
 
*Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
 
 
 
==Monster Version==
 
The monster version of Portal Projectile functions differently; instead of giving a monster the ongoing ability to teleport their ranged weapon attacks, it merely functions as a one-time smite-targeted attack. As monsters never run out of MP, they may achieve much the same effect as a player character by simply spamming the spell.
 
  
 
{{monsters with spell}}
 
{{monsters with spell}}
  
 
==History==
 
==History==
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{{spell
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|name=Portal Projectile
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|level=3
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|school1=Translocations
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|school2=Hexes
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|sources=<div>[[Book of the Hunter]]<br>[[Book of Weapons]]</div>
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|castingnoise=3
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|spellnoise=0
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|power cap=50}}
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*Prior to [[0.31]], Portal Projectile was a player-castable level 3 Translocations/Hexes spell which gave the player the PProj status. While the status was active, all attacks made with throwing or ranged weapons would be smite-targeted. Hexslingers started with this spell. It was replaced by [[Dimensional Bullseye]].
 
*Prior to [[0.27]], Portal Projectile's duration could be ended prematurely.
 
*Prior to [[0.27]], Portal Projectile's duration could be ended prematurely.
 
*Prior to [[0.20]], Portal Projectile was pure Translocations.
 
*Prior to [[0.20]], Portal Projectile was pure Translocations.
 
*Prior to [[0.14]], the spell wasn't duration-based, instead launching one projectile per cast.
 
*Prior to [[0.14]], the spell wasn't duration-based, instead launching one projectile per cast.
 
*Prior to [[0.5.1]], the spell range wasn't full LOS.
 
*Prior to [[0.5.1]], the spell range wasn't full LOS.

Latest revision as of 17:49, 21 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Teleports a fired or thrown missile at a targeted enemy.

Portal Projectile is a monster-only spell which performs a single smite-targeted ranged attack with their wielded ranged weapon. Like with all smite-targeted attacks, transparent walls (but not iron grates or statues) will block Portal Projectile.

The following enemies cast Portal Projectile:

History

Portal projectile.png Portal Projectile
Level 3
School1 Translocations
School2 Hexes
Source(s)
Casting noise 3
Spell noise 0
Power Cap 50
  • Prior to 0.31, Portal Projectile was a player-castable level 3 Translocations/Hexes spell which gave the player the PProj status. While the status was active, all attacks made with throwing or ranged weapons would be smite-targeted. Hexslingers started with this spell. It was replaced by Dimensional Bullseye.
  • Prior to 0.27, Portal Projectile's duration could be ended prematurely.
  • Prior to 0.20, Portal Projectile was pure Translocations.
  • Prior to 0.14, the spell wasn't duration-based, instead launching one projectile per cast.
  • Prior to 0.5.1, the spell range wasn't full LOS.