Difference between revisions of "Magic Dart"

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{{Spell
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{{version030}}
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{{spell info}}
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{{AttackSpell
 
|name=Magic Dart
 
|name=Magic Dart
|level=1
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|formula = 1d(3 + Power/5)
|school1={{Conjurations}}
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|maxdmg = 1d8
|school2=
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|maxsp = 25
|school3=
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|range = 7
|sources=<div>
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|target = Beam
*[[Book of Minor Magic]]
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|tohit = Never Miss
*[[Book of Conjurations]]
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|hit_type = normal
</div>
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|dam_calculator = dicedef}}
|castingnoise=1
 
|spellnoise=1
 
}}
 
  
{{Flavour|This spell hurls a small bolt of magical energy. It never misses.}}
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'''Magic Dart''' is a level 1 [[Conjurations]] spell which throws a dart of energy at an opponent, dealing damage. It can never miss or be [[SH|blocked]], but [[AC]] reduces its damage like any other attack.
  
'''Magic Dart''' is a level 1 [[Conjurations]] spell which throws a dart of energy at an opponent, dealing 1d8 physical damage at max power. This is reduced by [[AC]], making it near useless against heavily armoured opponents. What this spell lacks in lethality compared to other level 1 spells, it makes up for with excellent range and the fact that it can only miss if the target is protected by [[Deflect Missiles]].
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[[Hedge Wizard]]s and [[Conjurer]]s begin with this spell memorized.
  
Magic Dart becomes obsolete as a combat spell in the mid- and late-game. It remains useful as a way to draw individual monsters away from a large pack (such as in the antechamber of the [[Orb of Zot]]), and is excellent for detonating [[giant spore]]s at a safe distance.
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==Strategy==
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Magic Dart deals less damage than other level 1 spells, but it has excellent range and can't miss. It can get you by the first floor or two. Since it has full [[LOS]] range, it can be used to soften up enemies that your other spells (e.g. [[Searing Ray]]) can't reach.
  
[[Wizard]]s begin with this spell memorized.
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Because it only costs 1 MP, Magic Dart has a few other uses:
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*Activating [[Iskenderun's Battlesphere]]
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*Detonating [[Conjure Ball Lightning|ball lightnings]] early
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*Getting an enemy's attention without [[shout]]ing yourself (note that the enemy can still shout).
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By the mid game, it's impractical to use Magic Dart as a damage spell - the damage is simply too low. You may want to [[scroll of amnesia|forget]] it, especially if you aren't using Battlesphere.
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==Monsters Version==
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The monster version is similar to the player version, but generally deals more damage.
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{{monsters with spell}}

Latest revision as of 04:09, 11 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Magic dart.png Magic Dart
Level 1
School1 Conjuration
Source(s) Book of Conjurations
Book of Minor Magic
Casting noise 1
Spell noise 1
Power Cap 25
Range LOS
Flags Dir or target, Needs tracer
Fires a small bolt of magical energy which never misses.
Spell Details
Damage Formula 1d(3 + Power/5)
Max Damage 1d8
Max Power 25
Range 7
Targeting Beam
To-hit Never Miss
Special

Magic Dart is a level 1 Conjurations spell which throws a dart of energy at an opponent, dealing damage. It can never miss or be blocked, but AC reduces its damage like any other attack.

Hedge Wizards and Conjurers begin with this spell memorized.

Strategy

Magic Dart deals less damage than other level 1 spells, but it has excellent range and can't miss. It can get you by the first floor or two. Since it has full LOS range, it can be used to soften up enemies that your other spells (e.g. Searing Ray) can't reach.

Because it only costs 1 MP, Magic Dart has a few other uses:

By the mid game, it's impractical to use Magic Dart as a damage spell - the damage is simply too low. You may want to forget it, especially if you aren't using Battlesphere.

Monsters Version

The monster version is similar to the player version, but generally deals more damage.

The following enemies cast Magic Dart: