Difference between revisions of "Shallow water"

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{{flavour|A pool of cloudy, waist-deep water. It makes movement and combat cumbersome for landlubbers - sometimes dangerous, but never directly fatal.}}
 
{{flavour|A pool of cloudy, waist-deep water. It makes movement and combat cumbersome for landlubbers - sometimes dangerous, but never directly fatal.}}
  
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*[[Invisible|Invisibility]] has no effect, since water is displaced around your invisible body.
 
*[[Invisible|Invisibility]] has no effect, since water is displaced around your invisible body.
  
The effects of shallow water are negated entirely by [[flying]] above it. [[Amphibious]] species and [[Size#Large|large]] species ([[Ogre]]s and [[Troll]]s) will ignore all penalties from shallow water, but they are still revealed if [[invisible]]. In addition, hybrid species ([[Naga]]s and [[Armataur]]s) will ignore the penalties to melee combat.
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The penalties of shallow water are negated entirely by [[flying]] above it. [[Amphibious]] species (see below) and [[Size#Large|large]] / [[Size#Hybrid|hybrid]] species ([[Oni]]s, [[Troll]]s, [[Armataur]]s, [[Naga]]s) will ignore all penalties from shallow water, but they are still revealed if [[invisible]].
  
==Aquatic==
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==Amphibious==
Some monsters and [[species]] are aquatic, allowing them to ignore or even benefit from swimming in water. They may have increased speed, damage, and accuracy, though the specifics vary by creature.
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Some monsters and [[species]] are either [[amphibious]] or [[aquatic]], which both ignore the penalties of water. Monsters may also have bonuses in water, like increased speed, damage, and accuracy, though the specifics vary by creature.
  
For player characters:
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For players, grey [[Draconian]]s, [[Barachi]]m, [[Merfolk]], and [[Octopode]]s are amphibious, ignoring all penalties (except being revealed when [[invisible]]). In addition, certain species get bonuses from water:
*Grey [[Draconian]]s, [[Barachim]], and players in [[Ice Form]] can traverse and receive no penalties from water (they are still revealed if invisible).
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*[[Octopode]]s gain +50 [[stealth]].
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*Octopodes gain +50 [[stealth]].
*[[Merfolk]] gain +50 stealth, reduce their movement delay by 4, and gain +25% [[EV]].
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*Merfolk gain +50 stealth, reduce their movement delay by 4, and gain +25% [[EV]].
Octopodes and Merfolk will still gain their water bonuses if they are [[flying]].
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Octopodes and Merfolk still gain their water bonuses when [[flying]] over water.
  
 
==Monster behavior==
 
==Monster behavior==
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==History==
 
==History==
 
*Prior to [[0.30]], large player species had the movement penalty while walking in shallow water.
 
*Prior to [[0.30]], large player species had the movement penalty while walking in shallow water.
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*Prior to [[0.27]], merfolk and octopodes lost their water bonuses when flying.
 
*Prior to [[0.20]], wading in shallow water had a randomized speed penalty, which varied from 30% to 100%.
 
*Prior to [[0.20]], wading in shallow water had a randomized speed penalty, which varied from 30% to 100%.
 
*Prior to [[0.19]], [[Dexterity|dexterous]] characters were less likely to fumble an attack while standing in shallow water.
 
*Prior to [[0.19]], [[Dexterity|dexterous]] characters were less likely to fumble an attack while standing in shallow water.
  
 
[[CATEGORY:Dungeon Features]]
 
[[CATEGORY:Dungeon Features]]

Latest revision as of 23:17, 24 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A pool of cloudy, waist-deep water. It makes movement and combat cumbersome for landlubbers - sometimes dangerous, but never directly fatal.

Shallow water is a common type of terrain throughout the Dungeon and many of its branches (particularly the Swamp and Shoals); moving through it is difficult for those who cannot swim.

While traveling through shallow water, most creatures have the following penalties:

  • Movement delay is increased by 6 auts.
  • Stealth score is halved.
  • Melee attacks have a chance to fail (players have a 37.5% chance to fumble their attacks, monsters have a 25% chance). Note that this penalty only applies to melee combat; ranged attacks, spells, wands, and god abilities are all unaffected.
  • Invisibility has no effect, since water is displaced around your invisible body.

The penalties of shallow water are negated entirely by flying above it. Amphibious species (see below) and large / hybrid species (Onis, Trolls, Armataurs, Nagas) will ignore all penalties from shallow water, but they are still revealed if invisible.

Amphibious

Some monsters and species are either amphibious or aquatic, which both ignore the penalties of water. Monsters may also have bonuses in water, like increased speed, damage, and accuracy, though the specifics vary by creature.

For players, grey Draconians, Barachim, Merfolk, and Octopodes are amphibious, ignoring all penalties (except being revealed when invisible). In addition, certain species get bonuses from water:

  • Octopodes gain +50 stealth.
  • Merfolk gain +50 stealth, reduce their movement delay by 4, and gain +25% EV.

Octopodes and Merfolk still gain their water bonuses when flying over water.

Monster behavior

Intelligent monsters that would suffer penalties from fighting in shallow water will try to avoid doing so if they can help it.

History

  • Prior to 0.30, large player species had the movement penalty while walking in shallow water.
  • Prior to 0.27, merfolk and octopodes lost their water bonuses when flying.
  • Prior to 0.20, wading in shallow water had a randomized speed penalty, which varied from 30% to 100%.
  • Prior to 0.19, dexterous characters were less likely to fumble an attack while standing in shallow water.