Difference between revisions of "Abomination"

From CrawlWiki
Jump to: navigation, search
m (cba bf5259ec585)
m (History: "randomized attributes" is too vague)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{version031}}
+
{{version032}}
'''Abominations''' are [[undead]] monsters made by mashing partially-animated corpses together; this process also leaves them with [[demon]]ic traits. Abominations come in two sizes:
+
'''Abominations''' are [[undead]] monsters made by mashing partially-animated corpses together; this process also leaves them with [[demon]]ic traits and gives them a permanent [[might]], [[haste]], or [[regeneration]] buff. Abominations come in two sizes:
  
 
*{{monsterlink|Small abomination}}
 
*{{monsterlink|Small abomination}}
 
*{{monsterlink|Large abomination}}
 
*{{monsterlink|Large abomination}}
  
They usually appear in [[vault]]s or can be found roaming naturally in the [[Abyss]]. Abominations do not heal naturally and are vulnerable to [[silver]].
+
They usually appear in [[vault]]s or can be found roaming naturally in the [[Abyss]]. Abominations are vulnerable to [[silver]].
  
 
==History==
 
==History==
{{CBA|0.32|all abominations will have a random bonus: [[might]], [[haste]], or [[regeneration]]. Their HD, AC, and EV won't be randomized; also, their melee damage will be slightly reduced. Additionally, abominations will lose '''No Regeneration''' flag.}}
+
*Prior to [[0.32]], abominations had randomized HD, AC, and EV instead of spawning with a permanent buff. Also, they did not regenerate.
 
*Prior to [[0.31]], abominations had randomized [[speed]], 7-15 for small abominations and 6-12 for the large ones.
 
*Prior to [[0.31]], abominations had randomized [[speed]], 7-15 for small abominations and 6-12 for the large ones.
 
*Prior to [[0.27]], abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create abominations.
 
*Prior to [[0.27]], abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create abominations.

Latest revision as of 09:32, 2 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Abominations are undead monsters made by mashing partially-animated corpses together; this process also leaves them with demonic traits and gives them a permanent might, haste, or regeneration buff. Abominations come in two sizes:

They usually appear in vaults or can be found roaming naturally in the Abyss. Abominations are vulnerable to silver.

History

  • Prior to 0.32, abominations had randomized HD, AC, and EV instead of spawning with a permanent buff. Also, they did not regenerate.
  • Prior to 0.31, abominations had randomized speed, 7-15 for small abominations and 6-12 for the large ones.
  • Prior to 0.27, abominations could heal by merging with crawling corpses and macabre masses. Also, monsters could cast Twisted Resurrection to create abominations.
  • Prior to 0.16, players could also cast Twisted Resurrection.
  • Prior to 0.14, abominations could regenerate naturally.
  • Prior to 0.12, the player could get a permanent friendly abomination by reading a scroll of unholy creation.