Difference between revisions of "Mulch"
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'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. | '''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. | ||
*[[Stone]]s: 100% | *[[Stone]]s: 100% | ||
| − | *Poisoned [[ | + | *Poisoned [[dart]]s: 8.33% |
| + | *[[Dart]]s (any other [[brand]]): 16.67% | ||
*[[Javelin]]s, [[Boomerang]]s: 5% | *[[Javelin]]s, [[Boomerang]]s: 5% | ||
*[[Large rock]]s: 4% | *[[Large rock]]s: 4% | ||
*[[Throwing net]]s: Special. Nets corrode when creatures struggle out of them. The more a creature struggles, the less likely it is to recover the net, until it is destroyed. | *[[Throwing net]]s: Special. Nets corrode when creatures struggle out of them. The more a creature struggles, the less likely it is to recover the net, until it is destroyed. | ||
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When boomerangs, javelins, or large rocks mulch, they deal an extra +33% damage. | When boomerangs, javelins, or large rocks mulch, they deal an extra +33% damage. | ||
Latest revision as of 18:10, 11 February 2026
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
- Stones: 100%
- Poisoned darts: 8.33%
- Darts (any other brand): 16.67%
- Javelins, Boomerangs: 5%
- Large rocks: 4%
- Throwing nets: Special. Nets corrode when creatures struggle out of them. The more a creature struggles, the less likely it is to recover the net, until it is destroyed.
When boomerangs, javelins, or large rocks mulch, they deal an extra +33% damage.
History
- Prior to 0.30, there was no bonus damage on mulch.
- Prior to 0.29, ranged weapons had their own ammo: sling bullets, arrows, and bolts mulched 12.5% of the time. Stones also mulched only 12.5% of the time.
- Prior to 0.24, Exploding ammo existed, which always mulched.
- Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
- Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
- Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.