Difference between revisions of "Warding"

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(Qqqqwe2 moved page Warding to Warding (intrinsic): new warding effect was added)
 
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#REDIRECT [[Warding (intrinsic)]]
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{{version034}}
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:''This article is about the status condition. For the removed intrinsic, see [[Warding (intrinsic)]].''
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[[Warding]] is a monsters-only status effect that grants immunity to all damage unless the attacker is directly adjacent.
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==Effect==
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Warded creatures are completely immune to damage from sources that are not within an adjacent tile. "Ranged attacks" ([[ranged weapons]], [[throwing]], [[spell]]s, etc.) can still deal damage, but only if the player is within melee range. [[Summon]]ed creatures and other allies must also be within an adjacent space to deal damage, but their summoner is not required to also be next to the target.
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[[Hexes|Debilitating effects]] such as [[poison]] or [[slow]]ing can be applied from range, but any damage will not occur until the source is next to the warded target. Warding cannot be removed through a [[wand of quicksilver]] or [[Yara's Violent Unravelling]].
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==Sources==
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*Some monsters are naturally warded, this includes [[clockroach]]es and [[mountainshell]]s
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*The [[Bane of Warding]] can apply the warded status to any future monster that is encountered.
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*The [[Bane of Mortality]] summons warded [[reaper]]s near you at low HP.
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All sources of warding are permanent; they do not wear off over time and cannot be removed by any means.
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==History==
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*The warding status effect was added in [[0.34]].

Latest revision as of 22:19, 31 January 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This article is about the status condition. For the removed intrinsic, see Warding (intrinsic).

Warding is a monsters-only status effect that grants immunity to all damage unless the attacker is directly adjacent.

Effect

Warded creatures are completely immune to damage from sources that are not within an adjacent tile. "Ranged attacks" (ranged weapons, throwing, spells, etc.) can still deal damage, but only if the player is within melee range. Summoned creatures and other allies must also be within an adjacent space to deal damage, but their summoner is not required to also be next to the target.

Debilitating effects such as poison or slowing can be applied from range, but any damage will not occur until the source is next to the warded target. Warding cannot be removed through a wand of quicksilver or Yara's Violent Unravelling.

Sources

All sources of warding are permanent; they do not wear off over time and cannot be removed by any means.

History

  • The warding status effect was added in 0.34.