Mountainshell

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Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For a list of all reptiles, see list of reptiles.

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mountainshell tMountainshell.png
HP 40-82
HD 12
XP 870
Speed 7
AC 7
EV 2
Will 80
Attack1 24 (headbutt: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type mountainshell, mountainshell
Flags Warded
Cold-blooded
An enormous land tortoise whose shell is so thick and rock-encrusted that sleeping ones are frequently mistaken for geological formations. And like a mountain, its exterior is nearly impervious to any destructive force; only at close range can one properly aim for the narrow gaps between its plates to strike the tender flesh within.

Useful Info

Mountainshells are slow, yet powerful beasts found within the Lair. Their innate warding status makes them immune to damage at range, and their Landbreaker spell allows them to deal damage from afar while blocking your path with rubble.

Spells

Spell set I
Slot1 Landbreaker (4d8) Natural flag

Strategy

  • Their melee attack is deceptively weak; it deals less damage than a death yak or komodo dragon and attacks slowly. Being in melee range where you can damage them is preferable to being pelted at range with their stomps.
    • Additionally, mountainshells have poor defenses and only moderately high HP.
  • Running away is possible, but Landbreaker will cause your path to be blocked by rubble. Breaking line of sight is important to avoid taking unnecessary damage.

Tips & Tricks

  • Allies can damage mountainshells even if you are not yourself adjacent to them.
  • Hexes can also affect the mountainshell from a distance, but they have decently high willpower for a Lair monster.
  • Landbreaker, unlike most shatter-type damage sources, does not deal reduced damage to flying targets.

History

  • Mountainshells were added in 0.34.