Difference between revisions of "Held"

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'''Held''' is a condition which occurs when something is bound in place, whether it's due to being stuck in a [[throwing net]], caught in a [[web]], or grappled by a [[mimic]]. The exact effects of the condition vary based on the source; being caught in a net or web prevents both movement and most attacks, while being held by a mimic simply stops movement (similar to being [[constricted]], but without the damage over time).
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'''Held''' is a status effect caused when you are ensnared in a [[throwing net]] or [[Trap#Physical traps|web]], displayed as {{red|Held}}. Being held prevents you from moving, making most physical attacks, and using a [[shield]] until you manage to break loose. Trying to move or attack will instead cause you to struggle against, and possibly escape, the trap.
  
No matter the source, you may always attack with a [[blowgun]] or cast spells while held.
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== Monster Version ==
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Monsters typically inflict a similar effect called [[constriction]], which deals damage and a few more effects.
  
[[category:Conditions]]
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[[Jumping spider]]s and monsters with the [[Ensnare]] spell can create webs, which hold their target in place.
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== Tips and Tricks ==
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*Actions that don't involve moving like reading, quaffing, casting spells, or invoking items are work normally.
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*[[Blink]]ing, [[teleport]]ing, or [[Strong Legs|hopping]] can reliably free you from being held. [[Transformation|Transforming]] into something that cannot be held also frees you from being held.
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== History ==
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*Prior to [[0.10]], monsters could hold you instead of [[Constriction|constricting]] you.
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[[Category:Status effects]]

Latest revision as of 06:27, 13 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Held is a status effect caused when you are ensnared in a throwing net or web, displayed as Held. Being held prevents you from moving, making most physical attacks, and using a shield until you manage to break loose. Trying to move or attack will instead cause you to struggle against, and possibly escape, the trap.

Monster Version

Monsters typically inflict a similar effect called constriction, which deals damage and a few more effects.

Jumping spiders and monsters with the Ensnare spell can create webs, which hold their target in place.

Tips and Tricks

  • Actions that don't involve moving like reading, quaffing, casting spells, or invoking items are work normally.
  • Blinking, teleporting, or hopping can reliably free you from being held. Transforming into something that cannot be held also frees you from being held.

History